Minecraft has this wonderful mechanism where everything is dependent on game-tick/server-tick, which is independent of player FPS. Why do modern developers keep using FPS for game physics?
This is not string theory, this is string practical
CEO: "Umm...next question please"
CEO: "Did you know that people can do basic work during REM? And they won't even feel like they have worked after waking up. We can boost employee productivity by 40%!!"
I'll get my wrench then
how many non large non US corporations
"The Time I Got Isekai'd For Smoking And Turned Into A Level 100 Smoke Demon"
I got this card for free so didn't really have a choice. My next purchase will highly be an AMD GPU, unless Nvidia does some magic (which I highly doubt)
Makes sense. I am using Bazzite, and while it uses Wayland by default, I saw that some games refuse to run on Wayland (F.E.A.R 2 in my case). So I just went back to X11.
I want to like Wayland but it's making it difficult for me. Oh, I am using Nvidia, so that could be a reason as well.
Boo hoo! Let me play a sad song on the worlds smallest violin 🤏
Are you serious? Right in front of my local SLM?