Feudal Japan, supposedly.
It's a game. Stop manufacturing issues.
I wish that they would (could?) incorporate some gameplay clips along with their talking points. Sometimes I feel it's hard to understand the complaint without a direct visual, but I know that opens up a can of worms regarding copyright and monetization.
If by inventory Tetris you mean something like RE4's attaché case system, then no there's no reorganizing like that - it's closer to the Witcher 3's system, with a big grid of square images for each item and a section to the left depicting the character and where equipment can be slotted in. It's all just a bit cumbersome - item images are small and sometimes fairly generic, sorting options are few, juggling which characters are holding what, characters' inventories that are back at camp can't be accessed unless you go back and switch them into your party (AFAIK), which involves telling one character to stay behind, confirming with them, going over to the new character, asking them to join, THEN accessing their inventory.
Also started seeing this today while browsing on my work computer, which I believe utilizes a VPN.
Believe me, those who have played them don't really get it either.
It's a new IP but all the reviews I saw, from sci-fi fans and otherwise, emphasized how unoriginal and generic the plot points were. All style and no substance, and I think moviegoers and especially fans of the genre are more than a little hungry for substance in their sci-fi.
For 100/150 bucks you get so much in each Archetype suite, I would argue it's actually incredible value. But yes, try them all out for free first!
Of course, arthouse does not automatically equal good. They're good movies because they're good ideas from people with a vision, and A24 gave these people funding and a platform for their vision, (seemingly) without asking them to make compromises for the sake of profit. This new strategy could take that away.
People will always find ways to make their arthouse movies. The difference is A24 made them easy to find and arguably popular.
Parkour looks like it's taken at least 3 steps backwards. I always found it so frustrating to repeatedly press up against a wall instead of running up it, or leaping across little gaps instead of just walking the railing, or doing the little run up the wall and fall back down even when it's clearly a climbable surface. It was slowly becoming less common in each game, but this one just looks like pure regression in terms of movement.
It just released on consoles (or Xbox at least) so I'm sure there will be a lot of new folks trying it out.
Companions will no longer transfer story items in their inventory to the player upon dismissal, restoring Patch 2 behaviour.
That seems like it would be a desirable thing, no? Rather than thinking I don't have the required item already?