[-] drailin@kbin.social 7 points 3 weeks ago* (last edited 3 weeks ago)

Rant about people like this incoming:

I am a few months away from defending my PhD in Particle and Nuclear Physics and this is such an omnipresent issue with many of the people I interact with regularly. Poorly paraphrasing Dan Olson of Folding Ideas: Because they understand one really complicated subject (particle physics), they see all other subjects as lesser, easily understood and interpreted through the lens of their area of expertise.

I know at least one professor, well respected in his field, who is a vaccine conspiracist and happy to tacitly endorse right wing conspiratorial thought, despite being an expert on mathematical modelling of complex systems. He should understand the rigor involved in modelling and solving a problem like covid, but instead assumes that because it is complicated, the immunologists and virologists must just not be able to arrive at a conclusion he deems good enough to challenge his simplistic view of the situation.

Many professors, however well intentioned, try and reduce labor issues to math problems instead of considering the human element that is really the core of the problem. They build their perspective around explotative capitalist rhetoric, even when graduate students are struggling to afford food and rent. Then they turn around and wonder why enrollment is declining and pursuing academia is falling in popularity

People like Sabine and these professors I have dealt with loudly perpetuate whatever worldview they already hold, assuming that because they must be intelligent enough to grasp difficult math and physics concepts, they couldn't be ignorant enough for their unrelated ideas to be wrong. It is infuriating because it adds a unearned veneer of authenticity to the concepts, despite a transparent lack of knowledge. Then there is feedback, where people use this support as their evidence for embracing these ideologies and as a building block for furthering their agenda.

These people are also, generally, stale in terms of their own academic output, for I think the same reason as their uneducated takes on other topics. They assume that they understand what they need to and stop grasping for better understanding. My PI is constantly seeking out new experiments to get involved with to try and widen his understanding, and is also a great proponent of progresssive issues. I don't think this is coincidence. My scientific role model, another advisor of mine, is trying to develop a better academic system that would make education on the most pressing issue today (global warming) better included and more competently taught in university curriculum, regardless of degree topic. He seeks out as many opinions from students and experts as possible in furtherance of this goal. This is despite being one of the key innovators in our field, where his word might be taken as gospel, but because he hasn't lost his fundamental curiosity about the world, he still seeks out more informed opinions in this endeavor.

The really great scientists keep this curiosity and question their own expertise constantly. The Sabines of the world become comfortable in their own knowledge, and by extension, their own ignorance.

[-] drailin@kbin.social 68 points 2 months ago

I didn't know the European Space Agency organized E3. Learn something new every day.

[-] drailin@kbin.social 18 points 2 months ago* (last edited 2 months ago)

Not just guitar audio! I own a tube amp for my guitar and 2 tube amps for driving my higher-end headphones! They are neat little pieces of electronics history, not just in how they run, but also because most of the best tubes are old military surplus. My oldest pair are from 1945 and were made for early army/navy radar systems.

1945 JAN-6AK5 tubes

[-] drailin@kbin.social 4 points 2 months ago

All shall tremble before the superior typesetting experience.

1
submitted 2 months ago* (last edited 2 months ago) by drailin@kbin.social to c/programming@kbin.social

Hey there everyone, I am back with v1.1 of my Latex Template for making D&D Item Cards. I received one major point of feedback from multiple people in the fediverse: make an option for fixing the card dimensions for easier printing and distribution/storage at the table. So that is exactly what I did!

Now you can choose the (admitedly more user-friendly) option of letting the card length vary for digital distribution, or you can fix the card aspect ratio. The item art background and text backgrounds can also now be changed, and a number of options have been included for item art backgrounds, but you can use whatever images you want.

Example Cards

The fixed-size cards are 5:7 by default, the same as playing cards. They include a front and back side for longer item descriptions, but you will have to edit the text more carefully and decide where to split between front/back content.

For the printable card item art, I highly recommend using a PNG with a transparent background and modifying tcolorbox interior style to set your background. Ensure your backgound art is close to 7:5 for best results. You can also load your image as the background art if you'd like instead, again, making sure it is in 7:5.

26
submitted 2 months ago* (last edited 2 months ago) by drailin@kbin.social to c/programming@beehaw.org

Hey there everyone, I am back with v1.1 of my Latex Template for making D&D Item Cards. I received one major point of feedback from multiple people in the fediverse: make an option for fixing the card dimensions for easier printing and distribution/storage at the table. So that is exactly what I did!

Now you can choose the (admitedly more user-friendly) option of letting the card length vary for digital distribution, or you can fix the card aspect ratio. The item art background and text backgrounds can also now be changed, and a number of options have been included for item art backgrounds, but you can use whatever images you want.

Example Cards

The fixed-size cards are 5:7 by default, the same as playing cards. They include a front and back side for longer item descriptions, but you will have to edit the text more carefully and decide where to split between front/back content.

For the printable card item art, I highly recommend using a PNG with a transparent background and modifying tcolorbox interior style to set your background. Ensure your backgound art is close to 7:5 for best results. You can also load your image as the background art if you'd like instead, again, making sure it is in 7:5.

4

Hey there programmers, I know this is a more markup/typesetting deal, but I thought there might be people who are interested. After being dissapointed with many of the options out there for making ttrpg item cards, I made a LaTeX template for that exact purpose. I wanted it to be relatively easy to use, generate clean images, and be (semi) form fillable. The cards scale in height with the quantity of text given and image size, so users don't need to finagle with the box dimensions too much, and all card sections (generated by custom commands) can either be commented out or toggled off if they aren't relevant to the item.

If there are any people familiar with TeX who have thoughts or constructive criticism, I would love to get some more eyes on this. I have already posted this in the relavant ttrpg areas, but I am hoping people here might have more technical critiques. I have already gotten feedback that a setting for fixed dimensions would be smart in case players want to get card sleeves or a card binder, and want to make a back side for longer item descriptions, which I will work into V2.

Here is an example of a completed card with all the trimmings: Staff of the Jackal Lord

Thanks to anyone who takes the time to check it out, and if anyone uses it, please let me know what you think!

14
submitted 3 months ago by drailin@kbin.social to c/programming@beehaw.org

Hey there programmers, I know this is a more markup/typesetting deal, but I thought there might be people who are interested. After being dissapointed with many of the options out there for making ttrpg item cards, I made a LaTeX template for that exact purpose. I wanted it to be relatively easy to use, generate clean images, and be (semi) form fillable. The cards scale in height with the quantity of text given and image size, so users don't need to finagle with the box dimensions too much, and all card sections (generated by custom commands) can either be commented out or toggled off if they aren't relevant to the item.

If there are any people familiar with TeX who have thoughts or constructive criticism, I would love to get some more eyes on this. I have already posted this in the relavant ttrpg areas, but I am hoping people here might have more technical critiques. I have already gotten feedback that a setting for fixed dimensions would be smart in case players want to get card sleeves or a card binder, and want to make a back side for longer item descriptions, which I will work into V2.

Here is an example of a completed card with all the trimmings: Staff of the Jackal Lord

Thanks to anyone who takes the time to check it out, and if anyone uses it, please let me know what you think!

[-] drailin@kbin.social 4 points 6 months ago

My research collaboration is based out of Spain. My boss is British. After traveling to Spain with him, the word guiri is now my favorite and how I refer to him when he is being overly British.

[-] drailin@kbin.social 12 points 6 months ago

The Mattel Cinematic Universe is the true MCU

[-] drailin@kbin.social 18 points 6 months ago

A true Sapphic Barbie Utopia is too powerful for normies to gel with

[-] drailin@kbin.social 19 points 6 months ago

It was one of our family dogs, and we all loved her dearly. I was playing on the couch and fell off, landing on her tail and hurting her. She instictually snapped and it resulted in, unfortunately, the worst possible outcome (it is shitty, but it is one of my first well formed memories). Despite it being a freak one off, my parents couldn't feel safe given what happened and rehomed her to a family friend who didn't have children. She lived a long happy life and my dad still got to see her regularly, as he was heartbroken that he had to make this choice. I personally don't think my parents letting their kid play around the family dog, one that they had since before I was born, should have their faces readjusted.

[-] drailin@kbin.social 7 points 6 months ago

Photo for any weirdos who want to see it.

[-] drailin@kbin.social 51 points 6 months ago* (last edited 6 months ago)

I had a decent section of my right side of my face forcibly removed via a dog bite when I was 3. The cosmetic surgeon did an amazing job putting my face back together (no visible scarring other than the puncture mark and my eyelid acts weird sometimes), but the rip started at the corner of my eye, and as a result, that hole never healed up quite right.

It is about the size of a grain of rice and is really annoying. When I blow my nose, it acts as the third escape route for any congestion, which is gross as hell, popping my ears ranges from tricky to impossible, the eye is more watery than the other, and when I cry because my parents treated me like the fuck up that I truly am and I am undeserving of love, that eye is prone to irritation. I can make a really high pitch whine from it on demand though, so it is all worth it!

[-] drailin@kbin.social 4 points 6 months ago

I have installed and reinstalled TOTW so many times it is 2nd nature on a new computer lol

[-] drailin@kbin.social 10 points 6 months ago

Fallout 3. I know New Vegas has a better story and proper ADS. I know 4 is a markedly better handling experience. But 3 holds a special place in my heart

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drailin

joined 8 months ago