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[-] Tellore@lemmy.world 4 points 1 week ago

Do they lose their karma after deleting the post?

[-] Tellore@lemmy.world 45 points 1 week ago

Text is identical, this is not AI, more like a cheap autoposting script. If AI was actually used, it could generate wildly different text every time, it could even use what user said in some post as a context to suggest something to him. That would actually be the only reason to use AI here.

[-] Tellore@lemmy.world 5 points 1 week ago

Then, you look at what most people are playing right now, and it’s Skyrim.

As a side note, Morrowind is also quite big still. /r/Morrowind has 178k members and is very active. Project Tamriel Rebuilt regularly getting updates. OpenMW getting more popular.

[-] Tellore@lemmy.world 4 points 1 week ago

Dread Delusion:

  • Great plot, lore, and writing in general
  • A lot of moral dilemmas to solve and hard choices to make
  • Choices don't change much in gameplay, but they change a lot in writing and that is interesting to read
  • Doesn't handhold player much, but is way smaller than Morrowind for example, way less content and side quests and thus feels more linear
  • Lowpoly/lowres and kinda rough even by lofi standards, but certain consistent aesthetic which creates coherent worlds that are fun to explore
  • Combat is way too easy, even bosses are not challenging; recently hard mode was added, but I haven't tried
  • There are some minor bugs and glitches
[-] Tellore@lemmy.world 2 points 2 weeks ago

Interesting thing to try to make something else more popular is to start on twitch, mirror somewhere else, than declare you move there and mirror TO twitch from there. So that you don't lose twitch audience but also make some of them want to visit the other site because the main stream is there.

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submitted 2 weeks ago* (last edited 2 weeks ago) by Tellore@lemmy.world to c/games@lemmy.world

This youtube channel posts gameplay videos of new WADs released for old Doom games weekly. Highly recommend if you're interested in og Doom. If you find something you want to play, you can find links with downloads in video's description.

[-] Tellore@lemmy.world 1 points 2 weeks ago

I've also had similar problem, but the trick is if you ask it for clarifications without it sounding like you imply them wrong, they might actually try to explain the reasoning without trying to change the answer.

[-] Tellore@lemmy.world 8 points 2 weeks ago

I just checked this again, first for game I had there for free but bought later on Steam - City of Brass - and couldn't find achievements anywhere. I then looked into Fortnite and League of Legends - also no achievements. I then found there is "my achievements" link somewhere in my profile, from where I could click "browse games with achievements" and turns out, from few dozens games I own there not a single one has achievements.

[-] Tellore@lemmy.world 4 points 2 weeks ago

I enjoyed it like 3-5 years ago, but since then it shifted significantly towards kids and that was probably a morally respectable move given how many kids are playing but I don't like it anymore. Graphics is top-notch, don't confuse your subjective dislike of the style with it being unfinished or underdeveloped.

[-] Tellore@lemmy.world 48 points 2 weeks ago* (last edited 2 weeks ago)

I like how many games they give away for free, but tbh I've never played any of them there. Some of those games I decided to buy later on Steam anyway just to do achievements (epic launcher doesn't have achievements, cards, any meaningful statistics, etc).

[-] Tellore@lemmy.world 1 points 2 weeks ago

It's ok for internal admin panels and their backends as there are no security concerns in this case.

[-] Tellore@lemmy.world 11 points 2 weeks ago

When consuming APIs you often want JSON in successful scenario. Which means, if you also have JSON in unsuccessful scenario it's a bit more uniform, because you don't have to deal with JSON in one case and plaintext response in other. Also, it sometimes can be useful to have additional details there like server's stacktrace or some identifiers that help troubleshoot complex issues.

[-] Tellore@lemmy.world -5 points 2 weeks ago

I always considered "MMO" as a synonym for "multiplayer". Anyway, if you take the word "massively" into account, you could also treat is as "massive number of players you could POTENTIALLY reach by joining one of the rooms" (word "potentially" as opposed to "actually reaching at any given moment"). In actual MMORPGs it's not like you can actually interact with all the people online at the same time, you still are limited by geometry and game logic of the world at least, like no one will ever gather in a single town because people are doing other stuff, or are from enemy factions, etc. And in many MMORPGs there is instancing going on, so even players in mob farming locations can be assigned to different instances and not see each other because of reasons.

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Tellore

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