They're scientists, not programmers. They may do programming as part of their job, but that's generally not what they're interested in. In other words, you (or someone else) will have to make it for them because it's unlikely they'll do it themselves unless shit gets really bad.
I think you're in the wrong community my dude.
Huh, I was under the impression that high level players used keyboards and that gamepads were unusual. I was almost certain I'd read that keyboards were considered better because they were full-on/full-off instead of analog; the logic being that it let you respond faster. Where an analog stick would have some ramp-up time when you switch directions, a keyboard would register a full press the moment the key is pressed far enough to complete the circuit. Meanwhile, the physics of Nations were made with keyboards in mind, so analog controls wouldn't offer that much of an improvement.
At least, I was sure that's what I'd read.
Edit: that may have been before TrackMania 2, I'm not even sure if Nations supports analog controls. I haven't played any of the games after Nations/United.
I think it's a boomer, wife/husband bad kinda comic.
TrackMania -- I recommend Nations Forever if you're starting out; it's free and Nations was the "meta" environment (different environments have different physics) for a long time, so there's a fuckton of custom content for it.
As for what it is: it's like the racing genre's Quake equivalent. It's also like super hot wheels. And it's like Mario Maker. You make all kinds of crazy tracks with it, like Mario Maker. The tracks feature all kinds of wall rides, half-pipes, jumps, loops, and so on, with nothing more than inertia holding you to the track; like hot wheels. And finally, like Quake (and Mario Maker), the high-level players are bat shit insane.
This is the game where you get people who can hit a jump at just the right angle so they thread the needle through a series of holes barely larger than the car while travelling at speeds well above 300mph (welcome to TrackMania, I don't think there's a speed cap). They also do it using keyboards. Seriously. High-level TrackMania players use keyboards, not gamepads or, god forbid, racing wheels.
All of that said, no pressure because you're mainly racing yourself, even in multiplayer. You're trying to get the best time on a track, and multiplayer is basically the same, except your time is being compared with everyone else's. There isn't even any vehicle collision (strangely, there's an option for it, but it doesn't seem to do anything).
Play TrackMania. Is fun.
Why are her cheek bones partially blocking her eyes? Do they have a heads-up display on them or something?
Looking at how they handle character controls, probably not actually. It looks like you control your character like a puppet or marionette.
I don't know if it really counts since it's a full series, but Porkin' Across America is really fucking cursed.
That's awesome. I think it's also a really smart way of converting a game like that to VR.
One gun + another gun = more gun. This is basic math. They could have taught you this in NCD 101 if you'd paid attention.
The binding of Isaac has shit ton of them.
Do old build-engine shooters like Blood, Duke Nukem 3D, Shadow Warrior, etc count?
Sapienza, Italy in Hitman has outfits for red and green plumbers.
Sam and Max has references to all kinds of things.
Hypnospace Outlaw has a ton of references to pre-y2k pop culture.
Power Wash simulator has a number of official crossovers with IPs like SpongeBob, Warhammer, Laura Croft, Final Fantasy VII, etc. (oh shit I just checked and there's a Shrek one coming out soon).
If your missile pods don't have missile pods on their missile pods, then can you really say you're missiling? Furthermore, if your missiles can't transform into drones and back, are you really living in 2024?
Like, imagine it for a moment. Solid fuel rocket on a missile pod that has more missile pods attached. All the pods fire, releasing drones that come swarming out. The now-empty pod shells begin to break apart and tumble unpredictably through the air and slam into random objects, creating chaos while the drones swoop in and drop grenades everywhere.