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[-] Katana314@lemmy.world 3 points 2 hours ago

It’s a small measure, but I’d really like to see a law where gacha games need to publicly advertise their odds and allow independent verification.

The biggest effect it would have is, the odds would need to be static. Many gacha systems have been accused of putting a hand on the wheel, assuring someone “so close to their needed item” must keep going through a series of failures.

[-] Katana314@lemmy.world 6 points 5 hours ago

I honestly tried to get back into it with an old account. Apparently, the entire world went up in power level with no exceptions, but not my character - meaning there was literally not a single enemy I could kill across the PVE environment to gain better gear/levels to contend with enemies.

I did not feel like making a new character or redoing the tutorial so I decided to not even bother, taking it as a sign the game was poorly thought out.

[-] Katana314@lemmy.world 9 points 3 days ago

The article author honestly made a very valid point, but wrapped it up with a terrible headline.

I even feel like the PS4 and Xbox One currently serve the use case of being “the cheap consoles”. There are a number of games they cannot run or would run poorly - but for their price point they’re much more of an option for the non-wealthy, primarily in other countries. It’s like it’s all one console generation with no signs of ending, and a varying range of specs.

[-] Katana314@lemmy.world 2 points 3 days ago

I’m going to agree with you, but only in the sense they hired more people than they should’ve, not that they should be firing people.

I really blame Telltale Games as one studio that demonstrated this issue in a microcosm. They had some successful games. Then they hired enough extra hands that they MUST make excellent games. Their next few games were not excellent. Then, everybody gets fired.

[-] Katana314@lemmy.world 11 points 4 days ago

I mostly play new games, but I respect admiration for old games. It’s fun to see people speedrun old SNES games - but it’s disturbing to think an entire generation will just become inaccessible to history, even if a lot of the games in question were kind of bad.

I actually agree with you in the case of online multiplayer games - I don’t think the devs can keep them available forever. But when a game is singleplayer, like The Crew, it feels like planned obsolescence.

[-] Katana314@lemmy.world -1 points 4 days ago

Downvoted for censoring Gamers. I will always downvote people using that stupid fucking asterisk. Don’t be a child.

[-] Katana314@lemmy.world 0 points 4 days ago

There’s a game around time travel called Quantum Break that brings up this topic.

Someone brings detailed messages to their past self…and acknowledges, as a way of proving it, that September 11 is going to happen - but due to the way time works, no matter who they warn or what they say, no one will believe them and nothing will change.

I don’t even know if everyone read that bit of text lore ingame, but it was pretty emotional.

[-] Katana314@lemmy.world 2 points 4 days ago

Yup, the Xbox does that; but it’s at least good to acknowledge that was not an insignificant effort on their part. They had a lot of people slowly putting out compatibility packages for old Xbox games based on popularity.

I’m guessing Sony doesn’t feel like doing that when they can also provide that hardware via more expensive cloud systems.

[-] Katana314@lemmy.world 4 points 5 days ago

I've definitely had some of those issues. I won't count an old issue where my GPU needed a special connection to attach audio to its DVI output (rare oddity). Some others:

  • Most computers would need to swap default audio device between whatever you use at a desk, and the TV registered as an HDMI audio device.
  • Bluetooth connections to arbitrary controllers have gotten better, but they had often needed manual enablement each time through mouse-based menus or a number of firmware updates to work with Windows/SteamOS.
  • My Steam Deck, even in its current iteration, takes some time to recognize the connected TV and swap resolution.
  • The mouse cursor issue can come up if you had to do any mouse-based option swapping, like that thing with audio devices.

I've definitely gotten it working and had a blast, but the number of button presses to get to starting the game can sometimes be hard to predict. Even when I had a computer dedicated to the TV (a long time ago when SteamOS was fledgling) it was pretty unreliable about having all the right updates and not needing a mouse.

[-] Katana314@lemmy.world 3 points 5 days ago

On the idea of random drives: Many of them might not be able to read the encryption on Playstation discs. I could be wrong, but I think the way they operate involves more than just software encryption. Sony is best off making their own. Hence why pirates burn special copies.

On reading prior generations: I think they'd be capable of reading those if they wanted, but running old Playstation games is more a matter of correct CPU architecture. Most of us have played old games on the new consoles, but often there's a bit of manual porting/emulation logic going on to get it working - so the package delivered from PSN isn't exactly would come from an old PS2 disc.

[-] Katana314@lemmy.world 8 points 5 days ago

Props for accepting a counterargument on the internet graciously. Not something we see often.

[-] Katana314@lemmy.world 30 points 5 days ago

It’s hard to tell if this would have been the case in past generations. I think this only became true once we crested the graphical plateau where all games look “good enough” in HD.

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submitted 3 weeks ago by Katana314@lemmy.world to c/games@lemmy.world

This might be a slightly unusual attempt at a prompt, but might draw some appealing unusual options.

The way it goes: Suggest games, ideally the kind that you believe would have relatively broad appeal. Don't feel bad about downvotes, but do downvote any game that's suggested if you have heard of it before (Perhaps, give some special treatment if it was literally your game of the year). This rule is meant to encourage people to post the indie darlings that took some unusual attention and discovery to be aware of and appreciate.

If possible, link to the Steam pages for the games in question, so that anyone interested can quickly take a look at screenshots and reviews. And, as a general tip, anything with over 1000 steam reviews probably doesn't belong here. While I'd recommend that you only suggest one game per post, at the very most limit it to three.

If I am incorrect about downvotes being inconsequential account-wide, say so and it might be possible to work out a different system.

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It's Not About The Nail (www.youtube.com)
submitted 6 months ago by Katana314@lemmy.world to c/videos@lemmy.world
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submitted 8 months ago by Katana314@lemmy.world to c/games@lemmy.world

Sales follow the tradition of supply and demand. Products come out at their highest price because of expectations and hype. Then, as interest wanes, the publisher continues to make some sales by reducing price to tempt the less interested parties.

But this isn't the formula for all games. While we might agree that games from 2000 or even 2010 are "showing their age", at this point 5 to 8-year-old games are less and less likely to be seen as 'too old' by comparison to hot releases. Some publishers have picked up on that theme, and doubled down on the commitment to the idea that their games have high longevity and appeal; making the most of their capitalistic venture for better or worse.

I recently was reminded of an indie game I had put on my wishlist several years back, but never ended up buying because it simply had never gone on sale - but looking at it now, not only did it maintain extremely positive user reviews, I also saw that its lowest all-time price was barely a few dollars off of its original price.

In the AAA space, the easiest place to see this happening is with Nintendo. Anyone hoping to buy an old Legend of Zelda game for cheap will often be disappointed - the company is so insistent on its quality, they pretty much never give price reductions. And, with some occasional exceptions, their claims tend to be proven right.

In the indie space, the most prominent example of this practice is Factorio, a popular factory-building game that has continued receiving updates, and has even had its base price increased from its original (complete with a warning announcement, encouraging people to purchase at its lower price while it's still available).

Developers deserve to make a buck, and personally I can't say I've ever seen this practice negatively. Continuing to charge $25 for a good game, years after it came out, speaks to confidence in a product (even if most of us are annoyed at AAA games now costing $70). I sort of came to this realization from doing some accounting to find that I'd likely spent over $100 a year on game "bundles" that usually contain trashy games I'm liable to spend less than a few hours in.

For those without any discussion comments, what games on Steam or elsewhere have you enjoyed that you've never seen get the free advertising of a "40% off sale"?

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submitted 8 months ago by Katana314@lemmy.world to c/games@lemmy.world

We get a lot of sequels in the gaming world, and a common criticism is when a series isn't really innovating enough. We're given an open world game that takes 40 hours, with DLC stretching it out 20 more, and see a sequel releasing that cut out it's late 30 hours because players were already getting bored.

Meanwhile, there's some other types of games where any addition in the form of "It's just more levels in the series" is perfectly satisfying. Often, this is a hard measure to replicate since these types of series often demand the creators are very inventive and detailed with their content - this likely wouldn't be a matter of rearranging tiles in a level editor to present a very slightly different situation.

What I've often seen is that such games will add incredibly small, insignificant "New Gameplay Features" just so they have something to put on the back of the box, but that tend to be easily forgotten in standard play (yet, the game as a whole still ends up being fun).

The specific series that come to mind for me with "Level-driven games" are:

Hitman - the way the levels are made naturally necessitates some creativity both from the level makers to come up with unique foibles and weaknesses to each target, and from the players to discover both the intended and unintended methods of elimination.
Ace Attorney - While they series has come up with various magical/unusual methods for pointing out contradictions in court, the appeal is still in the mysteries themselves, and it's never needed much beyond the basic gameplay, and the incredibly detailed and well-animated characters to hook people in.
Half-Life - For its time, anyway. While its Episodes certainly made efforts to present new features, quite often the star of Half-Life games isn't really in any core features or gameplay mechanics, but in the inventive designs of its levels, tied in with a penchant for environmental storytelling; making you feel the world was more than an arrangement of blocks and paths. For a long time, the wait for Valve-made episodes was alleviated with modder-made levels hoping to approach the inventive qualities of the original games.
Yakuza - While the series has undergone a major overhaul moving to JRPG combat mode, for 6+ games it satisfied a simple formula: Dramatic stories driven by cutscenes, as well as a huge variety of mini quests, of boundless variety and very low logic. For many of their games, they weren't doing a whole lot to re-contextualize their core gameplay, being fisticuffs combat, and it still worked out well (plus, they're continuing to go that route for games like Kiryu's last game)

To open up discussion, and put the question as simply as I can: Which games do you follow, that you wish could be eternally supported by their devs, by simply continuing to release new "level packs" or their functional equivalent, with no need to revamp gameplay formulas?

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Short segment on the subject, but he was aware of the issue long before many other channels. (If timestamp code does not work, go to 11:00)

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Katana314

joined 1 year ago