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[-] Ashtear@lemm.ee 1 points 15 hours ago

Even if you do find the cabinet in the lavatory, the probability calculations for a simple use case are ridiculously complicated. It does reek a bit of "minimum compliance required by law."

On the plus side, Hoyo (at least in Star Rail) doesn't bombard the player in-game with pop-ups or the like. A zero-spend player that just wants to poke around in the story or the game world isn't going to be harassed. Instead, it's earnest marketing, by way of letting the player use characters on trial, featuring them in the story, or high-quality video productions published outside the game. They make as much money as they do because their production values on that stuff are among the best in the business.

As far as running a digital goods casino (where you don't own the goods), I've seen far worse. I still don't think we're doing as much as we should to protect those with addictions to gambling or FOMO from these products, however.

[-] Ashtear@lemm.ee 5 points 20 hours ago* (last edited 20 hours ago)

Come on. We both know that legitimizing the RMT system increased the number of gold buyers and normalized the process. Not only does it now capture the players who were both a) squeamish about paying unproven third parties and b) had no recourse if they did get scammed, it's also a far more convenient process. We know the gold-for-gear (and other services) market exploded in size because Blizzard was finally forced to make systemic changes to fight/redirect services spam. Service sellers are everywhere, and there was a point they were constantly in your whispers, your mailbox, your chat, your group finder. It's nothing like it was 15-20 years ago.

No, gold buyers are not most players (and no, I don't care that some players are doing it). Most gacha players aren't whales, either. My point is that yes, your game is also chasing the whales right now and will continue to design systems to do so.

[-] Ashtear@lemm.ee 7 points 21 hours ago

The AO rating is still the kiss-of-death for game content in North America, enforced by retailers. Even still, the ESRB only came about because the political climate at the time was very much "clean up your shit or we'll do it for you."

[-] Ashtear@lemm.ee 7 points 21 hours ago

This reads like "the only moral Skinner box is my Skinner box."

Also sounds like you haven't played in a while. The addition of real currency to gold trading creates an even more direct pipeline from one's wallet to in-game gear dice rolls. Guilds selling raid gear is even more common now, and with crafting orders, a whale can spend to reroll secondary stats on crafted gear.

With the way Warcraft is throwing currencies at players now, it's clear Blizzard has taken more than a few cues from how gacha and other live-service outfits are doing things these days. Plenty of opportunities for ruinous, addictive behavior.

[-] Ashtear@lemm.ee 2 points 3 days ago* (last edited 3 days ago)

I just wish today's tech wasn't so blurry. I miss SSAA (and games being optimized enough to be able to run it sometimes without a supercomputer).

[-] Ashtear@lemm.ee 1 points 5 days ago

FSR doesn't use AI hardware. The original comment is overselling it a bit, but something AI-driven like DLSS does offer substantial (if slightly blurry) framerate gains.

[-] Ashtear@lemm.ee 4 points 5 days ago

Yeah, after that time I really didn't think consoles would be as much as a midrange PC. And yet, here we are. Feels like Sony's back to late PS2 era levels of hubris now.

[-] Ashtear@lemm.ee 8 points 1 week ago

This is 100% an "it's just not for you" situation. I mean, it's not really my thing either, but it's literally the best selling game ever in Japan. That's not just the pandemic.

[-] Ashtear@lemm.ee 2 points 1 week ago

Started playing again with a duo partner and was a bit shocked at the toxicity in Trade chat. I've been playing the game less and less over the years, and I guess I was used to it at one point. I suppose I also just have less tolerance for bullshit than I used to.

I don't know how it is now, but Classic was even worse at launch. Blizzard underestimated player demand for the product from the start, so a company that had already slashed their GM staff to the bone wasn't ready for it (and players in public chat channels were aware and took full advantage).

[-] Ashtear@lemm.ee 1 points 1 week ago

Coincidentally, loot drama that wouldn't have been possible in retail WoW is exactly why I stopped playing Classic a few months after launch.

[-] Ashtear@lemm.ee 2 points 1 week ago

Hrm, kind of an odd mix of classics and recent releases that aren't going to be remembered five years from now. That said, I'm just glad Might & Magic: Clash of Heroes is on here. It's a wonderful hidden gem that barely gets talked about. I don't even like puzzle games much, but the gorgeous pixel art and soundtrack helped me get really into it.

I'm also reminded that I need to get back to Citizen Sleeper. Was very surprised by it when I tried it (before I got sucked into Honkai: Star Rail).

[-] Ashtear@lemm.ee 19 points 1 week ago* (last edited 1 week ago)

This is a dimension of the conversation I wish was talked about more. By linking strict norms to behavior in public, we're telling petite women of the age of majority that don't have curves that they can't ever be sexually attractive because it's extremely immoral and taboo. It's especially a problem for trans women who can't afford/don't want breast augmentation surgery or otherwise can't develop biological markers that we code as adult. Being told only pedophiles will be attracted to you is harmful to everyone involved.

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I'm hearing the marketing for this one is on the spoilery side (as is frequently the case with Falcom), so beware.

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Ashtear

joined 1 year ago