This is a dimension of the conversation I wish was talked about more. By linking strict norms to behavior in public, we're telling petite women of the age of majority that don't have curves that they can't ever be sexually attractive because it's extremely immoral and taboo. It's especially a problem for trans women who can't afford/don't want breast augmentation surgery or otherwise can't develop biological markers that we code as adult. Being told only pedophiles will be attracted to you is harmful to everyone involved.
This point is premature for Wukong until we see some data that this was anything more than a domestic market success. Steam data scrapers speculate that China sales are over 80%, so we might be looking at (an optimistic) 1-1.5 million sold in the US so far. Not amazing numbers for a AAA project.
The real story here is that this game's success is the clearest sign yet this vast market has been activated. I'm sure Japanese, Korean, and Western AAA publishers--especially those with a console focus--are very interested.
That's exactly the issue here. ChatGPT's current training set ends right around the time the Meta Quest 3 came out. It's not going to have any discussions in there of No Man's Sky with tech that wasn't out yet.
I'd just settle for competent AI at any difficulty. I only ever had a few runs in Civ6 because the AI consistently fell apart in late game. Conversely, it's why I had over 1000 hours in Civ5. Yes, it cheated, but once I started to ignore that, it was really satisfying to climb the difficulty ladder and still feel challenged even into the late eras most of the time.
Between this and weighing in on what defines Final Fantasy (in the original interview), Sakaguchi sure didn't shy away from the controversial topics in the fandom.
“I understand and know that this is a very widely debated topic, but I really think it has turned into something that has a different meaning for everyone,” says Sakaguchi. “If I had to give some kind of core ingredient, I would say it’s the story and world. These two are a must for any Final Fantasy and the common denominator across all of them. The world setting needs to contain some kind of thematic element that is loosely tied to current events. I think the world itself needs to have some kind of thematic backbone or message that gives a different perspective, or a thought-provoking prompt for players.”
I haven't seen a lot of chatter around live-service games in Patient Gamers communities in general over the years, but from what I can tell, very little of the Warcraft community made it over to Lemmy. I can think of a couple possible explanations for that.
First, because everyone uses Discord for voice chat over WoW anyway, with the Reddit exodus last year, Discord was always a more natural fit for discussion. Second, /r/wow has increasingly become a place for discussion around the game among former players, especially after Shadowlands. Seeking out a new space on Lemmy and actually participating in the necessary, proactive contributions to grow a community requires more enthusiasm than I think the jaded players have.
It certainly feels like there are fewer MMO players, but I'm not sure. I think we can be certain that younger players are being captured by different forms of live-service games though (shooters, various gacha) rather than traditional MMOs.
I don't think I realized just how distinct Jennifer English's voice is, sheesh.
This looks great, I just have the same concern I always have on turn-based systems with timing mechanics added in: how am I going to feel about the system in hour 20? If not great, is there an option to automate it?
Images in particular have been very slow for me lately.
This community, !gaming@lemmy.world, and !games@sh.itjust.works are the most active for general discussion, although both the /c/games communities are heavier on news than discussion.
That game's old enough for discussion on !patientgamers@sh.itjust.works, which is semi-active and much more discussion-oriented.
Newell also has overseen Valve as one of the pioneers of the most predatory monetization in the video game industry (lootboxes, etc.).
There are no saints at this level.
Although the demo showed me this was more of a puzzle game than a strategy game (not big on that), the writing was so great and I love the aesthetic and the world concept. Should be a lot of fun.
Thank you! Looking forward to it.