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submitted 1 year ago* (last edited 1 year ago) by TheArstaInventor@kbin.social to c/AskKbin@kbin.social

As a car enthusiast, I can think of a good one, the Ford Nucleon.

During the 1950s and 1960s, there was considerable interest in nuclear power and its potential applications. This led to the idea of using nuclear energy to propel cars. The concept behind a nuclear car was to utilize a small nuclear reactor to generate steam, which would then power the vehicle's engine.

Of course back in those days, this was extremely futurustic and some at the time thought this would be a game changer, but ultimately, the safety aspect was one of the biggest reasons why this idea was dropped, and I probably don't have to explain why it may not have considered to be safe, I mean, it was using nuclear power, so even if the engineers tried to make it as safe as possible, IF something went wrong, it would have been catastrophic.

Ever since then, the interests in the automotive sector has shifted to Electric and Hydrogen.

Still, a very intriguing concept car and idea.

Outside cars, you have blimps, and I personally believe if we tried to make something like a hindenburg today with existing technology, we might have been a lot more successful than back then (as it goes way back to 1930s), there are still some blimps used occasionally, I also don't believe those use hydrogen(?), but they are not the "game changer in air travel" it was once seen as, although we can't rule out a comeback.

What about you guys?

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[-] Klanky@sopuli.xyz 13 points 1 year ago

Wasn’t there a hubbub about the Segway?

[-] SirEDCaLot@lemmy.fmhy.net 7 points 1 year ago

Huge.

Only a few people saw it, mostly CEOs and billionaires. They said it could revolutionize cities, which is technically true, as part of a larger transportation shift. But the rest of the public just heard 'this will revolutionize the world'. And they didn't do any focus groups or beta testing or anything outside of their own company, so they didn't have anyone telling them 'I'm not gonna pay $5k for a fucking scooter'.

And then they launched, and people started telling them 'I'm not gonna pay $5k for a fucking scooter'. And then powered skateboards became the Next Big Thing, and then some Chinese companies realized nobody wants to learn to skate just to get around so they put a battery and a motor on a Razor scooter and suddenly Ninebot blew the fuck up.
Then Dean Kamen (inventor of Segway) got killed riding one, and Ninebot bought what was left of Segway.

[-] ElcaineVolta@kbin.social 3 points 1 year ago

fwiw looks like Dean Kamen is still alive; it was another owner - the one who bought the company from Kamen - died in the accident. someone named Jimi Heselden apparently.

[-] HidingCat@kbin.social 3 points 1 year ago

Oh man, I remember the hype over Segway. "It'll change the world!" Along with the secrecy, like it was nuclear fusion or something.

Ninebot really showed them in the end, by making something nearly as good for like 1/8th the price.

[-] Kill_joy@kbin.social 3 points 1 year ago

Til the dude who invented Segway died while riding a Segway. That tends to put an end to things quickly.

[-] sin_free_for_00_days@sopuli.xyz 9 points 1 year ago

Nuclear for sure. Reading old science fiction from the '50s is pretty eye opening on what promise it appeared to hold.

In my lifetime, the Genome project. I'm sure a lot of good has come of it, and will continue to do so, but when they first decided to try to decode the human genome, the promise in the air was eradication of so many diseases, increased health and longevity to humanity, etc.

The Internet for sure. It went from something that would allow the entire world to access knowledge, be better informed, make the future a real meritocracy. Instead, we ended up with magats, vaccine-effectiveness deniers, and aggressive stupidity.

[-] Drusas@kbin.social 6 points 1 year ago

The human genome project has been very successful at progressing genetic medicine.

[-] digitalgadget@kbin.social 5 points 1 year ago

I am willing to accept the absolute worst of humanity on the internet, because we can also have so many amazing things that weren't previously possible.

Accessibility of information to the masses is incredibly important. Isolated populations can learn about the bigger world, get help, and share their experiences. Friends and families can stay connected. People can work together from anywhere, and create value as a team in ways that weren't previously possible. When I was a kid it was just a dream, and now we are living it.

[-] TheArstaInventor@kbin.social 2 points 1 year ago

This is true, a lot of people, especially some people from older generations like to talk shit about the internet and modern age (not just social media), and it's effects on us which can be bad but that also depends on the person, with good moderation, internet really is a dream come true isn't it? And we are living it.

Something we shouldn't take for granted for sure in a way.

[-] TheArstaInventor@kbin.social 2 points 1 year ago

The Genome project is very interesting for sure, and wow, I am learning a lot of knowledge from others here on this thread because there are some stuff that I had no idea existed before.

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The Metaverse, I guess? It's funny how living in a virtual world has been this hyped-up concept for decades and it finally comes out and it's just kind of...lame for lack of a better word. Maybe it's too early to tell, but it feels like the Web 3.0 Metaverse push hasn't lived up to the hype.

Aside from that, I'd say the Xbox Kinect. Maybe it's just me, but I remember that when the Kinect came out there was a lot of hype about how it was going to revolutionize how people played games. But I don't think we ever really got a Kinect game that lived up to that hype. To be fair, I remember a lot of articles of people doing interesting things with Kinect it's just that none of them really had anything to do with gaming.

[-] Sabata11792@kbin.social 8 points 1 year ago

Did actually think they would pull something off? It was all 100% advertising hype for a knock off VR Chat.

[-] FarraigePlaisteach@kbin.social 7 points 1 year ago
  • Google Wave

  • The Commodore Amiga was superior to Mac and PC when it came out but unfortunately for the engineers, the business was run by cretins

  • Dvorak keyboard layout, maybe

[-] ripcord@kbin.social 6 points 1 year ago* (last edited 1 year ago)

I wouldn't call the Amiga a flop, it just didn't survive. It was reasonably successful for a while.

[-] YuzuDrink@kbin.social 1 points 1 year ago

I miss Google Wave. It was my preferred way to collaborate with friends for a long time.

[-] Ganondorf@kbin.social 2 points 1 year ago

Wave was simply ahead of its time and made by the wrong company. Google never supports anything it creates long enough for it to establish a path forward. Now, people don't support Google products much because they know Google will cancel it within 3 years.

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[-] BlackEco@lemmy.blackeco.com 7 points 1 year ago

Back in the Windows 8 days, Microsoft tried to push Universal Windows Platform (UWP), a new application format that could run on any devices running Windows 8: desktops, laptops, smartphones, tablets and even Xbox without any modification while being much more secure by default.

It failed for a multitude of reasons:

  • It was a big break from the previous application model. You had to rewrite everything.
  • To improve security, it enforced many limitation that legacy apps did not have.
  • While it was the only way to create and distribute apps for Windows Phone and Windows RT (a Windows 8 variant for low-powered laptops) their low market share did not incentivize developers to migrate to or create UWP apps.
  • It was strongly tied to the divisive Metro UI of Windows 8. People already hated interacting with this part of Windows 8, they had no desire to install apps that would force them into this UI.

UWP still lives on in Windows 10 and 11 as well as in Xbox One and Series: many system apps are now UWPs, as well as all Xbox games and apps, some cross-devices games from Microsoft Studios and some apps in the Windows Store.

[-] digitalgadget@kbin.social 16 points 1 year ago

Maybe I'm a curmudgeon, but I hate using "apps" on my desktop machine. They're always designed to be friendly for touch interface and smaller screen size, and are terrible to use on my 30" monitor with a 1/8" cursor. I just want my menu bar, toolbar on the left, and status on the bottom, please and thank you.

[-] eighthourlunch@kbin.social 10 points 1 year ago

I hate using most apps on my phone. It's not that I'm a curmudgeon. I'm a developer, and I don't see any good reason for so many damned apps when a browser works just fine.

[-] HidingCat@kbin.social 3 points 1 year ago

You'll always get asked about apps whenever a new service or whatever is launched. Even here, there're people asking for a Lemmy/Kbin app.

[-] digitalgadget@kbin.social 1 points 1 year ago

The worst offenders are the ones who make their mobile site impossible to use so you will download the app. Unmovable banners, incorrectly sized floating menus, and features unnecessarily locked out unless you switch to Desktop mode or use the app. Guess what, I'm definitely not installing it now!

[-] yukichigai@kbin.social 4 points 1 year ago

Nah, you're not. It simply is not possible to have a single UI that works just as well on both a touch-driven 5-inch interface and a pointer-driven 20-inch interface. Different input methods require different UIs. But publishers are lazy so they try to pretend you can.

[-] JakenVeina@lemm.ee 6 points 1 year ago
[-] Drusas@kbin.social 8 points 1 year ago

Let's be real: most of us knew it was a shitty gimmick.

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[-] sbv@sh.itjust.works 5 points 1 year ago

In the 1990s VR was right around the corner, but we didn't have processors, network, it displays we needed to make it happen. Thirty years on, we have the hardware we need, but it remains a niche/enthusiast technology. Motion sickness remains an issue.

Maybe that'll change with Apple's foray into AR.

[-] Semi-Hemi-Demigod@kbin.social 4 points 1 year ago

We’re now running into the soft problems of VR. Things like the weight of the device, the hazards and downsides being disconnected from the real world, the lack of large indoor spaces, etc. are showing the weaknesses in the model of VR we envisioned.

Also, VR platforms are really tightly controlled. PCs got big because you didn’t need to use Dell or Gateway’s App Store to do things. Jail breaking is a thing but not for most people.

Until VR stops feeling like a brick strapped to your face and has true AR capability I don’t think it will get big. And it definitely won’t get big with a bunch of closed ecosystems.

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[-] yukichigai@kbin.social 5 points 1 year ago

Touchscreen interfaces on work/desktop computers. Twice even! Once in the 90s when touchscreen hardware became cheaper to make, then again around 2010 with Windows 8 and Steve Sinofsky pushing the "everything has a touchscreen interface" approach that bombed horribly.

[-] AdmiralShat@programming.dev 2 points 1 year ago

If fucking windows actually worked half ass with a touch screen, then this would have worked, but windows 8 felt horrible to use and windows in general was just frustrating to use on a touch screen for years after 8's release.

[-] HidingCat@kbin.social 5 points 1 year ago

Windows 8's UI actually worked really well on a touchscreen, see 10's nerfed version of how it's backwards in many ways.

Thing is, the programs for Windows generally didn't make the switch, and why'd they? The market was still in mouse-cursor mode, and having a UI for touchscreens would probably have even more users up in revolt. So it ended as this jarring mess that MS couldn't really resolve.

[-] MeccAnon@kbin.social 3 points 1 year ago

Not considering vaporware or failed products (e.g. Eolo car):

  • The Esperanto language. (Yes, I'm old)

  • NFTs.

  • Blockchain. Yes, it has its use, but it's not the pervasive, all-use game changer it was claimed to be.

  • Sony Betamax. Pity because it was better than VHS.

  • New Coke. Nuff said.

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[-] itmightbethew@beehaw.org 3 points 1 year ago* (last edited 1 year ago)

I know the metaverse has been commented, and this overlaps, but I'd say VR as a gaming format. I remember all this hype in the 90s - Virtual Boy for example. Now we basically have the tech - like say playstation VR - but it's still really such a niche thing without mainstream traction.

And since i'm in that zone - wearable AR devices like Google Glass, snapchat spectacles, apple vision. I like the idea of having access to a giant screen in a small space but I'm not gonna wear it to my niece's birthday.

[-] Spiracle@kbin.social 2 points 1 year ago

VR has been in this perpetual state of having awesome promises but never managing to actually deliver. It requires so many interconnected parts, which in turn need to miniaturized so extremely, that every iteration seemed like a let-down in many ways, or straight up unaffordable for the masses.

I’m speaking as someone who only tested VR devices ones, but has been keeping an eye on reviews and releases since the first oculus was announced. Frequently, I was excited about the possibilities, then disappointed at the product. Even that is just a tiny part of VR history.

Issues of low resolution, low or inconsistent refresh rates, or even any movement in VR at all, causing increasing amounts of nausea for many, will keep it a niche product for a while yet. Even with everything from trackers to powerful computers becoming cheaper by the month, a satisfying experience requires too big an investment in time and money for people to just try it out, imho.


Personally, I think the VR-future will be here once it becomes a normal work and gaming device. Apple’s Vision might finally deliver, but with a starting price of $3500, it will remain niche. Immersed’s announced headset will probably deliver for working in VR, replacing monitors and even acting like a low-end work machine. Wouldn’t be surprised if it costs up to $1500, though, which also stymies large-scale adoption.

[-] apemint@kbin.social 2 points 1 year ago

Most of these issues come down to insufficiently advanced tech.
We're just now getting to the point where advancements in display and lens technology make it possible to get rid of the screen-door effect at no cost of clarity or FOV, for instance. (Varjo XR-3)

I think 2 major things need to happen for VR to be truly mainstream;
-Size needs to decrease, which increases comfort, so it no longer feels like strapping a toaster to your face. (Bigscreen Beyond)
-More quality content needs to be developed for VR.

PC gaming is mainstream as hell, and people easily spend over $2K on hardware, so I think price is kind of irrelevant (to a point) if people can shift the majority of their desktop gaming, and comfortably spend 10+ hours in VR.

[-] Spiracle@kbin.social 1 points 1 year ago

I’m pretty sure Valve Software surveys say that only a very small minority "easily spend over $2k on hardware". Especially considering that VR would be in addition to whatever they spent on hardware already, and that these $2k would be on a single device instead of slowly upgrading hardware over time.

In any case, I see two possibilities:

  1. VR gets so good it replaces traditional PCs, freeing up the funds used for that. (Apple might be going in that direction?)
  2. VR gets so cheap (while still good enough) that everyone wants one in addition to whatever they have. (Facebook tried that. Partial success, since the experience was very limited.)

Personally, I’m hoping for the first, and I’m expecting it to come by 2025.

[-] amio@kbin.social 3 points 1 year ago

The fediverse is working on it. Shame, really. Wonder if Reddit's going to do any more stupid shit soon.

[-] FoundTheVegan@kbin.social 2 points 1 year ago

It's gonna take a few more self destructive moves by reddit, but we are getting there. I'm always low key suprised reading people here talk about their reddit accounts. 😂

Just leave!

[-] dewritochan@lemmy.dbzer0.com 2 points 1 year ago

Intel Itanium was going to take us into 64 bit computing, starting at the high end and working its way down to home pc's.

and then AMD walked in with x86_64 like "what up i got a fat cock and it's backward compatible with all your old code" just 2 years later.

[-] magnetosphere@kbin.social 2 points 1 year ago

Personally, I don’t think the Nucleon meets the criteria for being a “flop”. It was just a concept. They didn’t even build a full-size prototype, never mind a production model. By my own definition, the car can’t really be called a flop because there weren’t ever any attempts to sell it.

Cars I do consider flops were the Pontiac Aztec, and if we want to stick to Ford, there’s always the infamous Edsel.

The Nucleon was definitely an oddity, though, and it’s an interesting piece of automotive history. Thanks!

The Aztec was such an ugly but really nifty beast.

[-] magnetosphere@kbin.social 2 points 1 year ago

Yeah. I especially liked that tent. Looks notwithstanding, it does get points for clever ideas.

Did it actually have disproportionately small wheels, or did the design just make it look that way?

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[-] kglitch@kglitch.social 2 points 1 year ago
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[-] fox@beehaw.org 2 points 1 year ago

Beanie babies for your retirement.

[-] spider@lemmy.nz 1 points 1 year ago
[-] Drusas@kbin.social 2 points 1 year ago

Minidiscs did surprisingly well in Japan for a while.

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[-] kglitch@kglitch.social 1 points 1 year ago
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