I've got like 120 hours in Civ5. Unfortunately I couldn't finish the second match.
Wait, how did you even finish a single match in just 120 hours?!
Set the speed to the fastest.
I had tons of fun with 5, I got bored of 6 after a few hours and regretted not refunding it within the 2 hour window. It felt like a board game and a very mediocre one at that.
For future reference, the two hour window is more of a suggestion not a requirement. Just last week I refunded a game with 4 hours.
2 Hour is enforced by steam, beyond that is the publisher's preference.
Steam will still override developers preferences if they feel the consumer wasn't given time to make an informed decision. For instance I played Detroit Beyond Human for about 10 hours. The majority of that time was spent loading shaders and trying to fix crashes, I eventually gave up when a friend suggested to reach out to steam support. They asked no follow up questions and refunded it, despite the page warning me they would only refund under 2 hours.
When Monster Hunter World first launched, I tried to troubleshoot it for 2hrs 15min and they figuratively told me to go fuck myself.
Fair, sorry to hear that, hopefully that was due to that being the early days of refunding on steam. They only started in 2014, and monster hunter world launched in 2018. Here's hoping my experience isn't just anecdotal and they've actually improved in that time.
your friends
Single player supremacy
I’m still enjoying civ5 without any DLC
civ5 without any DLC
Utterly insane. 😳
I had a friend that played civ, he invited me to multiplayer. Little did I know, he plays against the hardest bots on a regular basis. I had only done like, two single player games.
I don't play with him anymore.
I like playing with my sister because we both regularly play on Deity difficulty and playing against each other is the only way either of us can be challenged anymore. Of course many times we just team up against the rest of the world.
That’s what sucks about Civ (and EU4, HOI4 and the like for that matter) — once you figure out how it works and you start winning it becomes boring in single player.
And then for multiplayer it’s hard to find someone committed to playing for long stretches of time consistently.
IMO games where losing is fun is where it’s at, like Crusader Kings, Rimworld and Dwarf Fortress.
Speaking of DF and EU4: I just heard about Songs of Syx not too long ago that's basically Dwarf Fortress/Rimworld combined with EU/HOI. A granular empire builder, where you also have other competing empires to conquer or ally with. It looks dope, and I might get it.
That sounds awesome. I’ll try it out some time.
Do you know about Timberborn? That’s another one that looks cool.
Something fun to mess with in Civ V is on small custom maps with designated start points, when start bias can't take effect it will always place players on points starting from bottom right going left and then from bottom to top.
Example: Player 1 will always be placed on the lowest tile furthest to the right.
You can use this to get the deity achievment if you just don't give the AI any workable tiles.
I'm still playing civ IV. With the direction the series has been going, it looks like I probably always will.
I refused to buy Helldivers 2 for this reason and my friend bought it for me, I'm level 10 months later, what a waste of money...
Helldivers is at least cheaper than most other games. I've been playing the crap out of it both with friends and randoms and having a lot of fun. Hoping I don't lose interest once I get all the strategems unlocked, but just got one of the warbonds after grinding for the medals so I should have something to do for a while
Thousands of hours in every Civ since Civ III Complete came with an old PC I bought.
I've never touched multiplayer and never intend to. Don't need friends to want to play the same single player game.
I like the idea of playing with friends, but fuck me if people don't take for-fucking-ever to do NOTHING! Click, skip, move!!! It's the first four turns, FUCKING go!!!
Better than a Paradox game.
Everyone shits on 6 but never actually gives a reason other than “5 iS bEtTeR!”. The mechanics in 6 are a massive improvement on 5; civics tree > social policies, city loyalty > happiness etc. It has a bigger and better roster of civs/leaders. Combat and religion are more fleshed out. I love both games but I can’t think of anything that 5 does better
5 had better pacing for mechanics, 6 bombards players with lots of things from the start and then goes a but flat.
Comparing the Civs steals the joy they bring for their various reasons.
- Civ 1 was unlike anything else and so legendary it created the 4X genre.
- Civ 2 had the best espionage until an expansion for 4. Civ2 also defined the scope for all future Civs.
- Civ 3 was fine. Resources were a good addition and tile quirks, like Floodplains on top of another base tile like desert, helped bring tons strategy and gave the ability to grow Tall.
- Civ 4 was probably peak Civ for many people, especially including DLCs.
- Civ 5 removed unit stacking and made happiness a resource.
- Civ 6 emphasized the city development aspect and brought back the climate stuff from 2, 3, and 4.
They are all good but they are not collectively suitable for every person. Civ6 is amazing but it took me literally 30 hours to finally have it click. I also have 550 hours in Civ 6 and over 1200 in Civ 5. CiV is also a high water mark but it overshadows the real value and fun in 6.
It's a shame most folks will ignore us and say 6 was bad for being too game like.
6 has many mechanics dumbed down, trade is just completely bugged, and it came wrapped in a very cartoonish style including several world leaders who were straight up mythological figures.
Yeah I prefer 6 over 5 any day, but there are a few small things that 5 does do better imo. I do prefer the more serious art style of 5, and I noticed that there is a lot less actual dialogue in a civs respective language compared to 5. While I do like automatic road creation, I do also miss being able to build it manually to have more control over where units can go. Finally, I think the happiness system in Civ 6 is a bit too easy, as it can be mostly ignored and very easily fixed compared to 5. Keeping your citizens happy was much more of a challenge there.
Civ 6 was made much more to be a digital board game. The combination of little to no multiplicative bonuses and generally small adjacency bonuses means you have to micro manage city planning all the time. It bombards the player with so many individual decisions that each make little impact.
Civ 5 felt much more like an empire simulator. The biggest bonuses come from making "big" decisions, like which policy tree, who/when to war, which ideology. As the game progressed, there was typically no need to micromanage.
The combat in civ 6 is atrocious after they removed the ability to build roads offensively for war until you unlock military engies (way too late in the game). Civ 5's road system took ages to get up and running, but the payoff was immense.
The civics tree system is better, but the policy card system is broken. It gives players too much flexibility, so everyone ends up running the same/similar set of cards every time. Tradition + Rationalism is a meme in Civ 5, but it did offer more esoteric strategies with different trees.
It's the micromanagement. When earlier games became tedious, I could just pick a quicker game speed, and I would suddenly feel like I was playing with more momentum. But in VI, it actually kills momentum, as if driving the slightly faster route to work at the cost of particularly frustrating traffic, since the most tedious micro isn't turn-based, but city-based. You only have to plan districts/improvements once per city, so I find I can still have fun with VI if I play suboptimally (i.e., tall) on tiny maps and with mods that let me cram more civilizations into the game. I've probably put in a few hundred hours this way.
But I'd rather just play IV or V.
I like playing tall and I'm not a huge fan of the micromanagement that comes with the sprawling empires. Civ 5 limits this through happiness. Civ 6 doesnt. Throw in an artstyle that i dont like and i just dont want to play it as much
I played all of civ 6 there is an I loved it. The add-ons were great and districts were definitely a cool idea. Civ 5 however had the better art style.
Well considering this ideas were taken from Endless Legend, you should give that a try. Or if you want something more Civ like, they also have Humankind, which is like Civ but better and the AI is really good (they made it even better now than before, and it was already way ahead of Civ's NPC AIs). They also have a unique win condition with Fame.
4 is peak for me. The only thing I dislike about 4 is the unit stacking making it hard to know if a unit is just 1 unit or 20 dudes in the same spot.
Back in the day I used to check out civfanatics.com for mods. There were tons for Civ4:BTS that made it so much cooler. After playing that and then playing Civ5, I was incredibly disappointed. Civ6 is better, but not by much. I still go back to Civ4 when I need my "one more turn" fix.
Fall from Heaven 2? Rise of Mankind? Caveman to Cosmos? Rhyes and Falls of Civilization? Dawn of Mankind? Planetfall? Mars Now? How about all of them at once?
Civ 4 was a goddamn library of 4X games. I still reinstall it after every few years.
It gets less fun for me every iteration. Cant say im excited for Civ 7
I'm sorry, I'm that friend that gets really into Civ and spends way too long coming up with optimal strategies. I know it's a problem and I won't stop.
Have you tried Googling everything and spending tens of hours making optimal progress flowcharts that require hours to read over instead of playing the game?
Or, you know, just pour everything into science and forget don't dare about getting distracted by other game mechanics.
s/ in case.
And 5 was a significant downgrade from 4.
Why anyone ever plays multiplayer is s confounding mystery to me. They must like being forced to rush and being abused.
Ha, those friggin normies and their friendships. Whats up with that? Almost like spending time with people you trust and care about causes neuroendocrinal response of dopamine and endorphins resulting in feelings of happiness and fulfillment.
Sounds like you have shitty friends lol, my group would never do that.
Almost all my friends have kids now, so group anything is basically impossible, assuming we we even want to do the same thing at the same time.
Team Humans Vs Team AI is a very fun option. Lots of civs have really fun team synergy.
Oh hey, a new civ! It's been a while since Gandhi nuked me.
Friends? You guys have friends?
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