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Can they tell the differences between installs or can't they? Either way, they're definitely lying to their users.

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[-] words_number@programming.dev 25 points 1 year ago

Wow, a proprietary quasi monopoly changes their business model into something extremely exploitative and hostile. I am totally surprised! Shocked even! Blimey!

Seriously, why spend years of your life learning to work with some technology that can at anytime be made instantly obsolete or impractical to use when some random asshole you don't know decides something dumb. If there's a FOSS alternative, always prefer that.

[-] bouh@lemmy.world 2 points 1 year ago

Is there a Foss alternative to unity?

[-] Rambi@lemm.ee 20 points 1 year ago* (last edited 1 year ago)

I looked into it briefly after hearing this news and saw people talking about Godot. It's for 2D and 3D multi-platform games and you can use C#, C++ and others. Sounds pretty cool

https://en.m.wikipedia.org/wiki/Godot_(game_engine)

[-] barsoap@lemm.ee 7 points 1 year ago

The other cool kid on the block right now is bevy. It's less of an engine for people who just want something to write their game in, though, but more of a framework for people looking to write their own engine. There's practically nothing you can't customise or replace in that thing, it's built to be both flexible and performant.

this post was submitted on 14 Sep 2023
594 points (97.6% liked)

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