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submitted 2 days ago* (last edited 2 days ago) by jet@hackertalks.com to c/games@lemmy.world

cross-posted from: https://hackertalks.com/post/4670602

Introducing a vertical circular bus - A giant O of belts and lifters fully connected allowing for input / output anywhere along the bus.

Pros :

  • Modular, you can build anywhere on the vertical bus stack
  • Limits spaghetti by providing a clear and easy to access API for all players.
  • Very fast to reach all parts of the factory since everything is very concentrated into a cube of productivity.

Cons :

  • Satisfactory netcode doesn't like SUPER dense areas, so it could become problematic for multiplayer.
  • There is no priority mergers yet in Satisfactory, so if you want to prioritize a input to the bus you downgrade the belts/lifters feeding INTO the priority input, that way the belt will back up and the priority input will provide the bulk of the material.

Details/Photo Galleries:

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[-] jet@hackertalks.com 1 points 2 days ago* (last edited 2 days ago)

Yeah, I don't know how to make organized post galleries in lemmy; So I used comments in the satisfactory post to dive into details... that doesn't jive well with cross-posting.

7 days until factorio releases, so now is a great time to warm up and finish satisfactory!

Massively different games, I think Satisfactory is more about factory painting and designing pleasing aesthetics; There are some puzzles, but mostly the puzzles are working around the UI's clunky CAD.

One reason I like using a well defined Interface in a factory building game is it makes it super easy for divide and conquer. The vertical bus grew slowly as I added elements to the Bus, each step in the factory chain was a single production line with well defined inputs and outputs. Very manageable.

For initial production runs I only build a single machine, just get the hookups setup, only if I find the bus starving later will i expand out the line, but because its all vertical into the sky, there are no limits on expanding a production line. Honestly, I feel like I played the game on super easy mode. Add production to Bus, ohh, not going fast enough - whatever dependency is starving go to its production line and expand it a bit.... That was the entirety of my planning, a very simple feedback loop

I'm in AWE of the people who make a single monolithic factory to build one component at scale! That's a ton of planning!

this post was submitted on 15 Oct 2024
64 points (97.1% liked)

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