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submitted 1 year ago by simple@lemm.ee to c/games@lemmy.world
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[-] Carighan@lemmy.world 12 points 1 year ago* (last edited 1 year ago)

Honestly it depends on the game. If it's a purely mouse-controlled game like a point&click, why not use the phone as a trackpad so you can game on the far larger screen?

Sure it's a bit silly, but even if we have controllers around the home few of us have trackpads like a Steam Controller, nevermind a whole lapboard.

[-] nix@merv.news 4 points 1 year ago

It would also work fine for 2D platformers

[-] rikudou@lemmings.world -2 points 1 year ago

I still disagree. If you have to constantly look away from the screen to look at your controller, the experience is suboptimal.

[-] Katana314@lemmy.world 4 points 1 year ago

Mobile gaming is usually organized so that you don’t have to look closely at the spot you’re touching; for instance, movement would involve pressing on any spot left of the middle of the screen, then dragging forward.

If they get even more space because players are usually looking away from that controller screen, there’s a few more options at work. I’ve played a few very well-made phone games, usually the issue is just that they’re gacha junk.

[-] Xanvial@lemmy.one 2 points 1 year ago

Yeah, but for mobile games you look at your phone while pressing the buttons shown in the same place.

In this case you play looking at your tv, while pressing button in your phone, which will be horrible because you can't feel where's each button without looking away from tv

[-] rikudou@lemmings.world 1 points 1 year ago

This is not the case, though. This article is about the phone serving as a controller for the TV.

[-] can@sh.itjust.works 1 points 1 year ago
this post was submitted on 08 Aug 2023
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