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[-] zxkhngjh@lemmy.dbzer0.com 3 points 6 months ago

Also, I know it's subtle, but they did use the 2e logo in the original post.

1e core rule book

2e core rule book

[-] zxkhngjh@lemmy.dbzer0.com 4 points 11 months ago

I don't think you watched the video.

[-] zxkhngjh@lemmy.dbzer0.com 1 points 11 months ago

For whatever reason, on my Pop!_os the app store didn't really work. Maybe I just used the command line to install things improperly, but I switched to mint a while back and everything's been going great so far.

[-] zxkhngjh@lemmy.dbzer0.com 4 points 1 year ago

Yeah, society, as it is now, is designed around cars. That's kind of the entire point of the fuck cars idea. We shouldn't have built our society with the assumption that everyone should need a car, and we should start transitioning towards something more efficient and sustainable.

[-] zxkhngjh@lemmy.dbzer0.com 3 points 1 year ago* (last edited 1 year ago)

Kung Fury is just on youtube, and apparently Kung Fury 2 is supposed to come out in November.

[-] zxkhngjh@lemmy.dbzer0.com 7 points 1 year ago

Also consider your local library for books (and other media I guess). I think a lot of them have some kind of deal set up for ebooks too.

[-] zxkhngjh@lemmy.dbzer0.com 1 points 1 year ago* (last edited 1 year ago)

The predatory game monetization tactics of today began with Microsoft. After experimenting with paid DLC for its first-party titles on the original Xbox, Microsoft planned to launch the Xbox 360 with a storefront populated by the newfangled "microtransaction." Speaking to WIRED in 2005, Microsoft described the microtransaction system as one that would provide a profitable new revenue stream for publishers - one they would be foolish to skip out on. According to USGamer, Bethesda was the first third-party publisher to accept Microsoft's idea, offering a pack of in-game horse armor for Oblivion players at a $2.50 price point. Oblivion Horse With Elven Armor

This resulted in outcry from fans who found $2.50 far too expensive, especially for a cosmetic item in a single-player game, where no other players would even see it. Speaking about the issue later, Elder Scrolls director Todd Howard claimed Bethesda had tried to price the pack lower, but someone at Microsoft insisted on $2.50.

It seems like the only thing Microsoft really forced onto Bethesda was the price tag, Bethesda was all too willing to start loading up their game with microtransactions.

zxkhngjh

joined 1 year ago