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[-] tangelo@kbin.social 2 points 1 year ago

The rules, seemingly a carbon copy of the ones from Reddit, state to "use primary sources," but I think there is a tendency for this to cause undue emphasis to be placed on "authoritative articles" from big online magazines for the sake of posting news. Those links usually have grandiose/clickbaity titles and are often thinly-veiled advertisements or PR hype campaigns in advance of a game's release (not on the part of the poster, but on the part of the web magazine).

It seems like the posts with the most engagement on a pure post count number tend to be actual questions or comments from users, such as someone waxing about a game they really like, or some kind of meta conversation.

Obviously you want to disincentivize low-effort posts like "My keyboard broke--how do I fix it?" but some middle ground would be good here, so that enthusiasts can actually discuss the nitty-gritty of games with each other, rather than the magazine turning into a silent news aggregator.

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submitted 1 year ago* (last edited 1 year ago) by tangelo@kbin.social to c/PCGaming@kbin.social

Beloved robot friend simulator and first-person shooter Titanfall 2 has had a matchmaking problem for years. Even after its previous server issues were fixed, players would still be disconnected if they had to queue for any length of time. And, given that Titanfall 2 came out in 2016, it's pretty likely you'd be waiting in that lobby a while.

Surprisingly, an official update has appeared out of nowhere and got it working again. Players are now flooding back, with Titanfall 2 hitting a peak player count of 22,604 in the last 24 hours. What's more, the featured playlist rotation has started being updated again, and weapon loadouts in the 1v1 coliseum mode have changed.

Meanwhile, the patch notes for a recent Apex Legends update include a sly nod to its predecessor Titanfall. The patch notes for the Harbingers event conclude with the words "Incoming Transmission…. Subject: Nessie…." and three numbers: 1394521200, 1477638000, and 1549267200. Those numbers are the Unix timestamps for the release dates of Titanfall, Titanfall 2, and Apex Legends.

Does this mean we should expect a new announcement regarding the wider Titanfall/Apex universe? Since finding out that Respawn canceled Titanfall 3 in favor of going battle royale in Apex Legends, the Titanfall community has largely given up on there ever being another game in the series. That doesn't mean it isn't possible, but the odds of some kind of Titanfall-themed seasonal event crossover in Apex Legends seem more likely. Maybe they'll add wallrunning, or even titans?

Titanfall 2 is also on sale right now, going for 90% off on Steam.

[-] tangelo@kbin.social 3 points 1 year ago* (last edited 1 year ago)

Implementation was rather bad on Linux despite reports and warnings of extreme breakage during the beta, and the legacy client was the only escape hatch for many after they bricked it following force pushing the beta into the mainline client, with no rollback option. If you follow Valve's bugzilla tracker, you will see hundreds of bug tickets over the last month relating to this UI, which didn't account for regressions around CEF, Gnome, upstream Nvidia drivers, focus-follows-mouse, memory leaks, screen readers for the blind, instability with system dependencies (Steam carries around a basket of old dependencies), and more. Here is but one example: https://github.com/ValveSoftware/steam-for-linux/issues/9805. Steam only targets Ubuntu and seemingly only tests on that platform, and in so doing this causes a myriad of problems. It's not an aesthetic issue.

Speaking of memory leaks, one of the most egregious issues right now is the client rapidly consuming all VRAM within a matter of minutes when the window is interacted with (https://github.com/ValveSoftware/steam-for-linux/issues/9638), effectively killing the system and making rendering games impossible.

[-] tangelo@kbin.social 1 points 1 year ago

This is bad :(

tangelo

joined 1 year ago