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[-] quilan@lemmy.world 5 points 3 weeks ago

In the Adam singularity, naturally!

[-] quilan@lemmy.world 1 points 2 months ago

Aye. Granted, I'm on Dynamis so my experience is going to be wildly different from, eg. Aether, but I've only had one occasion of long queues, and that was when Aether died. And even then, it was steady progress, unlike the Login Roulette of Endwalker.

[-] quilan@lemmy.world 1 points 3 months ago

I've been playing Heart of the Machine, and really enjoying it. It's a fascinating 4x ish in a future city, in a bit of an inversion of AI Wars (same developer). Before playing, I was merely intrigued, but now I'm excitedly awaiting where it goes. It was, however, initially difficult to figure out what to do. Perhaps more UX is going to be useful here.

[-] quilan@lemmy.world 1 points 4 months ago

You get a tactical nuke, you get one, you get one... tactical nukes for all!

[-] quilan@lemmy.world 3 points 4 months ago* (last edited 4 months ago)

video-sizes

I'm confused as to your meaning here. Current codecs are miles ahead of what we had in the past. Unless you mean typical resolution (eg. 4k, 8k, etc).

[-] quilan@lemmy.world 2 points 4 months ago

I've been really enjoying it, even in its limited state. Jetpacks are a total game changer, and I love that the fuel lasts a long time. There's still a few obvious QoL additions needed, especially with stuff like the cargo ships (gotta type the name in?!), but otherwise it's got a really strong foundation. Also, elevators are amazing; just realized last night that one cam connect wire to the cab. Really excited to see how the game develops in the future (traaaaaains).

[-] quilan@lemmy.world 15 points 4 months ago* (last edited 4 months ago)

For the purposes of OPs problem (P v NP), it considers not particular solutions, but general algorithmic approaches. Thus, we consider things as either Hard (exponential time, by size of input), or Easy (only polynomial time, by size of input).

A number of important problems fall into this general class of Hard problems: Sudoku, Traveling Salesman, Bin Packing, etc. These all have initial setups where solving them takes exponential time.

On the other hand, as an example of an easy problem, consider sorting a list of numbers. It's really easy to determine if a lost is sorted, and it's always relatively fast/easy to sort the list, no matter what setup it had initially.

[-] quilan@lemmy.world 11 points 4 months ago

The Italian game just oozed style. Really fascinating imagery.

[-] quilan@lemmy.world 24 points 4 months ago

I think you may be conflating something with the story of Perelman, who solved the Poincare conjecture (with its 1 million dollar prize), rejected the prize and basically told the math world to stuff it: https://en.m.wikipedia.org/wiki/Grigori_Perelman

[-] quilan@lemmy.world 1 points 5 months ago* (last edited 5 months ago)

I'm on the last continent for Unicorn Overlord right now, and the gameplay is real fun to try and optimize. The story's dirt simple, but I'm fine with the occasional simple narrative game. I should have probably chosen a more difficult setting though - normal's not really presented a real challenge yet.

Also, watching Francis John play Subnautica blind made me do another playthrough of that game. Now I've got bases setup all over the place.

[-] quilan@lemmy.world 4 points 6 months ago

I absolutely love the writing that Frost puts out in the Cold Take series. They're always filled with turns of phrases that make me think: "that's actually a hell of an interesting way of thinking about that."

[-] quilan@lemmy.world 9 points 6 months ago

Man, I played the bejeezus out of this game back in the day. I should probably set how Sins 2 is coming along.

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quilan

joined 1 year ago