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[-] nycki@lemmy.world 5 points 1 month ago

Why is this on c/Technology? Musk isn't twitter and twitter isn't tech news.

[-] nycki@lemmy.world 2 points 1 month ago

Are there people who do this???

[-] nycki@lemmy.world 6 points 1 month ago

the phrase "opt-in consent" is sickening. if its not opt-in then, legally, it shouldn't be consent at all. I hate that we have to clarify.

[-] nycki@lemmy.world 25 points 1 month ago

Why is this in c/Technology?

[-] nycki@lemmy.world 1 points 1 month ago

That's exactly what I thought would work, but it doesn't.

[-] nycki@lemmy.world 1 points 1 month ago

I'm using a regular off-the-shelf tape recorder, it doesnt have an electronic interface, I just press play and record manually.

[-] nycki@lemmy.world 1 points 1 month ago

I did use par2 and tar to generate redundancy, but I still need a way to locate it in the bytestream. Tar doesn't seem to reliably mark the start or end of files :/

[-] nycki@lemmy.world 2 points 1 month ago

I tried that first! But tar complains if it can't find the file header! So I still need to do some sort of packets. Unless you know some sort of workaround?

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submitted 1 month ago by nycki@lemmy.world to c/technology@lemmy.world

I'm currently trying to set up a homebrew cassette tape storage format, but trying to use existing tech where possible. I was excited to see that minimodem already exists for converting an audio stream to a byte stream, and is even available in termux for android, so I could decode cassettes with my phone! However, I'd like some sort of higher-level tool to encode and decode "packets" or "slices" so that I can add error correction. I'm sure this sort of thing must exist for amature radio purposes.

I could write a script that cuts a file into slices, with checksums and redundancy for each slice, and then pads them with null bytes so I can isolate each frame when decoding. What I want is to find out if that's already been done. I've heard of AX.25 packets but I can't find a tool that does that with stdio.

[-] nycki@lemmy.world 5 points 2 months ago

lol, as if the internet would survive long enough to be studied archeologically. most digital media lasts 10 years, 20 tops. future archeologists will get whatever was worth laser-etching into a sapphire disc and they'll just have to live with that.

[-] nycki@lemmy.world 1 points 2 months ago

Technically there is a successor to Vib-Ribbon but it's iPhone only if I recall? "Russian Dancing Men".

[-] nycki@lemmy.world 2 points 2 months ago

Retro/Grade is a rhythm/shooter mashup where you travel backwards through time and un-fire a bunch of lasers to un-kill a bunch of ships. It was designed for a guitar hero controller if I recall? I found the visuals nauseating and the music lackluster but that premise is gold and deserves another chance.

Also PLEASE play the music backwards??? It's a game about going back in time, c'monnnnn.

[-] nycki@lemmy.world 2 points 2 months ago

Alley Cat actually got a second chance! Look up "Alley Cat: ReMeow"

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submitted 6 months ago by nycki@lemmy.world to c/asklemmy@lemmy.ml

This article says that NASA uses 15 digits after the decimal point, which I'm counting as 16 in total, since that's how we count significant digits in scientific notation. If you round pi to 3, that's one significant digit, and if you round it to 1, that's zero digits.

I know that 22/7 is an extremely good approximation for pi, since it's written with 3 digits, but is accurate to almost 4 digits. Another good one is √10, which is accurate to a little over 2 digits.

I've heard that 'field engineers' used to use these approximations to save time when doing math by hand. But what field, exactly? Can anyone give examples of fields that use fewer than 16 digits? In the spirit of something like xkcd: Purity, could you rank different sciences by how many digits of pi they require?

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submitted 7 months ago by nycki@lemmy.world to c/gaming@lemmy.ml

Following this tutorial, I tried gyro aiming on my Dualsense controller, which has analog triggers and gyroscopic motion controls. I set gyro to act as mouse, activated by a right trigger soft pull. If you use Steam with a controller I highly recommend this; it gives you almost as much control as a mouse and keyboard! Along with a few other custom rebinds, this gives me a console-ish experience on Minecraft Java :)

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nycki

joined 11 months ago