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[-] morbidcactus@lemmy.ca 12 points 1 day ago

Be really interested to know what it's made out of. Had a coworker who used to work in forgings and did some stuff that got sent to nuclear plants, they said that they had really strict requirements on material compositions, specifically needed to ensure that the (think it was steel, may have been something else) material had basically no traces of cobalt in it because the cobalt would becomes radioactive over the service life.

[-] morbidcactus@lemmy.ca 2 points 1 day ago

Wish that the mirror designs you see on trucks for towing was standard, having that second parabolic mirror with a standard mirror is amazing and I've had that as my setup forever now on a small car, can see everything in those.

Something like this setup also takes getting used to but seriously worth it.

[-] morbidcactus@lemmy.ca 1 points 6 days ago* (last edited 6 days ago)

If you're ok with some bulk, go for an nvme enclosure. I have a sabrent one with a 256 GB crucial gen 3 drive in it, it's a slow cheap drive, still substantially better than any usb key and you can put one together for under $100 cad including a longer high speed cable.

I just did a fresh install off of my usb key and wow, super slow compared to any time I've done off my enclosure

[-] morbidcactus@lemmy.ca 2 points 1 week ago

My partner and I gave up destiny before witchqueen dropped, played pretty consistently since house of wolves with a pause just before forsaken until shadow keep. Absolutely loved the core mechanics and the PvP is some of my favourite, but it just felt so stale, barely any new maps, sunsetting old ones, lack of committing to ideas (4v4 was actually solid, some of the maps do not play well in 6s, 3s are fine though), rotating gamemode playlists like d1 had (for 6s I find control annoying after a while, 3s I liked relic in d1, mix in elimination and I'd be good)

It's a shame because as I said, core mechanics rock, slug shorties and hand cannons feel amazing, and fusion rifles are legitimately awesome as well. I have really solid memories of doing stupid things with stuff like the Le Monarque and No Land Beyond. Wasn't a huge fan of some metas but had some fun times with the games.

[-] morbidcactus@lemmy.ca 6 points 1 week ago

While I like Mark Meer for his voice work in other Bioware games (Jade Empire for sure, also I don't dislike maleshep at all) and his work on stuff like the irrelevant show, Jennifer Hale is just fantastic to the point where renegade femshep is to me the cannon version of Shepard

[-] morbidcactus@lemmy.ca 2 points 2 weeks ago

Afaik the timeline after beating the game splits, the adult timeline carries on from there and then the child timeline carries on as if Gannondorf never took over in the first place

[-] morbidcactus@lemmy.ca 3 points 2 weeks ago

Isn't windwaker following the adult timeline and twilight princess the kid one but both where Link succeeds?

Guess it kinda makes sense if you think about it as a split at the end of oot? Idk, timeline is wild and I never thought about it too much.

[-] morbidcactus@lemmy.ca 2 points 2 weeks ago

https://openrgb.org/ has decent hardware support

[-] morbidcactus@lemmy.ca 5 points 2 weeks ago

That looks amazing!

[-] morbidcactus@lemmy.ca 2 points 2 weeks ago

Aussie Techmoan with Ashens for good measure.

[-] morbidcactus@lemmy.ca 1 points 2 weeks ago

Was more a thought about if you are concerned about micro fibre particulate (what I took from your post, sorry if I misunderstood) plastic on plastic or plastic on metal are fine for sure, maybe a little exaggerated. Do wonder though about the wear of 3d printed bushings, surfaces won't be smooth, some of the glass filled nylon I've used has almost a soft surface to it, it's really hard to describe, some post processing though would probably make my (mild) concern moot though so.

Wrt composites hobbyist/prosumer grade manufacturers (some that target engineering customers in that bucket too) claim they don't experience the same warping or shrinkage in general, whether or not that's true I don't have enough information to tell you unfortunately. Have found both common types definitely have more rigidity, I use them in places where that really matters.

It's pretty common to see cheap bearings in 3d printed parts, actually mildly interesting to me that bushings don't seem to be, at least at the hobbyist level. To go further, how many designs do you see with heat set inserts or pressed in nuts?

[-] morbidcactus@lemmy.ca 3 points 2 weeks ago

Shit just even for filament printing, there's some solvents that get thrown around online that yeah, you really shouldn't use in a home setting, it's really easy to get things like MEK, which work, but starting to get into nasty territory for stuff that will dissolve filament.

Most people do not have adequate ppe or ventilation to deal with chemicals at home, or a fire cabinet, or even know how to find an SDS.

Semi related, lithium batteries are straight up terrifying, primary cells more than rechargeables, but same idea, I honestly hope no one ever gets to experience an actual full on cell failure, I avoided them thankfully but heard stories of just how much energy is released in even one C or D sized cell going.

On the composite filaments, abrasive filament sure sounds like a great thing to make wear surfaces out of! There's a list if things that idk if I'd print, and that'd be up there, ots oil bronze bushings are like, a buck, maybe 2? And they'll last a hell of a lot longer.

23

Quick question to the community, does anyone have some good tools to sculpt stls or step files?

Context, I'm working on some decorative keychains and have a vector image and text I want to add to the base object. I've used aolidworks for both in the past with alright results but I've switched over to freecad this year, haven't had a lot of luck adding in there, vector image is a tracing of a dog that I was provided, it's simplified but still has a lot of components.

I did look into blender but be honest I'm totally lost using it and have no clue what I'm doing coming from parametric modeling, I'm not an artist at all, my comfort zone is functional parts usually, but was approached by a friend. I did do some mockups in prusa/superslicer where I've added my image and text as negative volumes and merged into a single part. It works but it feels like a really hacky workaround (relevant XKCD) and would prefer to do it right. Any suggestions or resources would be appreciated!

If interested, here's the mockup that I've done a few test prints on, found I needed to change the line width of my vector a few times and made some features exaggerated so they'd come out more. I've (poorly) covered some identifying text on the back, left the rest as to get a feel for what I'm trying to do, did do some rough sanding on the below pictures. There's a pocket on the top edge that accepts a keyring, it's kinda chunky, about the size of a pog slammer or a thicker poker chip.

Rough Sanded Front of keychain with image of a Bernese Mountain DogBack of keychain with some details obscured

32
submitted 7 months ago* (last edited 7 months ago) by morbidcactus@lemmy.ca to c/3dprinting@lemmy.world

Just as an FYI because it's saved me grief in the past, both klipper and octoprint can be setup to exclude certain objects while printing. You need to setup your slicer to provide gcode that enables the feature, but it allows you to stop printing a bad object, can reduce wastage in the case where only one part has failed but the others are ok.

Prusa/Superslicer are what I have experience using it with, I used a preprocessing script to output compatable gcode but apparently there's a label objects option directly in both slicers, the klipper link below goes over enabling that feature.

AFAIK Octoprint needs a Plugin
Klipper has native support

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morbidcactus

joined 1 year ago