sorted by: new top controversial old
[-] ezures@lemmy.wtf 2 points 11 months ago

Last month I replayed assassin's creed, now on ac 2. Its still soo good. Somehow managed to fully upgrade the villa before memory block 5, so I guess no need to worry about money anymore. You could say this playthrough Ezio bacame the banker his dad wanted him to be

[-] ezures@lemmy.wtf 8 points 11 months ago

Legally speaking, rocking is more legal than stoning

[-] ezures@lemmy.wtf 2 points 11 months ago

Spent 3 hours bouncing on my drillers head.

Rock and stone, brother

[-] ezures@lemmy.wtf 6 points 11 months ago

This is a limitation of the unreal engine, so you can do it any unreal game. Have fun bouncing

(Currently I do this in drg while others are in menus)

[-] ezures@lemmy.wtf 1 points 11 months ago

Bit late, but your last point reminded me about Foxhole, a top down war game, which have these mmo like bits, and also has a cyclic wars, but these don't give any advantage in the next war.

I don't play it, but the biggest downsides I heard are 1) losing ground on the battlefield (progress) while logged out, as you can't help your faction while offline, and 2) the players working in logistics (collecting ores to craft supplies for the frontline) find that gameplay loop repetitive/boring, while its crucial for the faction victory.

I guess it makes sense this is one of the biggest hurdles in pvp mmo, since in pve mmo the enemies wait for you, and it isn't possible to lose major progress, especially offline. (random thought: is Rust a pvp mmo? That's kinda cursed.)

The other problem with cyclic games is the non existent progression, since things reset. Most mmo players do the 10+ hour grinds on quests for the shiny thing or the prestige titles, like getting lv99 in Runescape. Even in Escape from Tarkov at the end of wipe most players stop playing, since they feel it would be a waste of effort.

The idea of boons or things that carries over is interesting, but of they stack through multiple wipes there could be a super guild who gets an unfair advantage.

So yeah, surprisingly, game design is hard (also I dont have any gamedev experience, just like thinking about it)

[-] ezures@lemmy.wtf 1 points 11 months ago

Finally the round meal has a competitor. But men does this bucket serve?

[-] ezures@lemmy.wtf 4 points 11 months ago

Seeing the new collection release makes me weary, but I hope it's gonna be good

[-] ezures@lemmy.wtf 1 points 11 months ago* (last edited 11 months ago)

Huh, looks fine to me

edit: checked in browser and yours looks fine in that, but in my app it adds an extra ^

[-] ezures@lemmy.wtf 3 points 11 months ago

Sadly only available for large corporations

^or ^the ^ports ^of ^the ^bay

[-] ezures@lemmy.wtf 2 points 11 months ago

There are 10 times more daily players in pd2 than in pd3, so the servers arent overstressed anymore. (Also means players don't want to play pd3 even when it works)

[-] ezures@lemmy.wtf 4 points 11 months ago

When the wind is slow And the fire’s hot The Osha worker waits to see what rots

Oh, how pretty All the violations This is workplace’s sacrifice

When the air blows trough And a scaffolding falls The workers foot broke from the fall

When the shift ends We will not forget the Red Sun over paradise

-when you have Sundowner as a boss (probably)

[-] ezures@lemmy.wtf 3 points 1 year ago

May she find many strange and poisonous plants

view more: ‹ prev next ›

ezures

joined 1 year ago