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[-] catalyst@lemmy.world 15 points 1 month ago

I don’t know what game first came up with it, but Super Mario RPG was the first time I saw timed hits for attack and defense in a JRPG. While the mechanic isn’t exactly ubiquitous it has popped up in a handful of other games over the years and it always reminds me of that game.

[-] catalyst@lemmy.world 4 points 1 month ago

I’ve played a fair amount of both but to be fair never competitively. Like for example I played tons of Warcraft 2 and 3 with friends at LAN parties. But these days I’m more likely to be drawn to a single player turn based game like XCOM, Civ, or FF Tactics style games.

[-] catalyst@lemmy.world 20 points 1 month ago

Yeaaah, kinda seems like people just didn’t want a remastered Braid.

[-] catalyst@lemmy.world 2 points 1 month ago

2024 game of the year candidate.

[-] catalyst@lemmy.world 20 points 2 months ago

I keep thinking back to years ago when someone at work tried to tell me this guy was good and I could just tell on vibes alone to stay clear.

[-] catalyst@lemmy.world 2 points 2 months ago

It’s still there, although there’s a loophole of course.

4.5.4:

Push Notifications should not be used for promotions or direct marketing purposes unless customers have explicitly opted in to receive them via consent language displayed in your app’s UI, and you provide a method in your app for a user to opt out from receiving such messages.

The “explicit opt-in” could easily be language hidden in a massive ToS that nobody reads. So I guess I wish Apple would do away with that entirely and start enforcing it.

[-] catalyst@lemmy.world 17 points 2 months ago

Since the question is specifically about what Apple could make developers do, I’ll say this: enforce the App Store guideline rule about not using push notifications for advertising.

I very rarely enable push notifications on apps anymore because so many use them for spammy advertisements. This makes apps less useful than they could be if notifications were used responsibly.

[-] catalyst@lemmy.world 8 points 3 months ago* (last edited 3 months ago)

In retrospect yeah. I was very excited just to see a trailer at all. After sitting with it for a while I’m kinda like, that’s it? To me it looks exactly like the recent Metroid Prime remaster (which to be fair I did really like).

I wonder if the reveal of the big baddie was intended to carry more weight than it ultimately did.

Still amped for this game anyway.

[-] catalyst@lemmy.world 6 points 3 months ago

I love the aesthetic of this. I played the white label version back when it came out and then kinda forgot it existed till now. I’m not always big on rhythm games so I’m not yet sure if this will be for me. But I can already tell the OST is gonna rip.

[-] catalyst@lemmy.world 11 points 3 months ago

Nice. I had this on my list already, this just makes me want it more. I’ll probably wait for a full release though.

[-] catalyst@lemmy.world 8 points 3 months ago

Haven’t had a chance to play this patch yet, but I’ll say I’m impressed at how much they are reworking already. Even going so far as to throw out certain hammers for example.

I attempted Trial of Haste pre-patch and quickly realized I stood no chance, neat to see that being adjusted.

Vow of Forsaking got the nerf treatment. Probably for the best.

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catalyst

joined 1 year ago