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[-] WR5@lemmy.world 1 points 2 weeks ago

To me it does not seem very similar to a 3D platformer, but more akin to the GBA top down Zelda games. The addition of what looks like a standard jump is pretty reminiscent of the jump mechanic item you can unlock in those games, keeping the platforming pretty basic. The copy/paste ability they are showing off with the wand looks really intriguing, but from what I can tell that seems to be the only big departure from something like Link's Awakening. Still looks interesting to me, and cool to see the ability to play as Zelda!

[-] WR5@lemmy.world 2 points 2 weeks ago

In what ways is it like Super Mario 64?

[-] WR5@lemmy.world 1 points 3 weeks ago

Ah, I just assumed you meant you generally don't care about sleeping per insomnia or something. Several of my friends on night shifts seem to function with less sleep than everyone else.

[-] WR5@lemmy.world 5 points 3 weeks ago

Hopefully not. Just imagine wanting to go to any store that is only open at times inconvenient to your schedule. I don't think it's hard to understand?

[-] WR5@lemmy.world 33 points 2 months ago

I think at that point it's called "corn syrup" or just "syrup". Maple syrup is still made from maple.

[-] WR5@lemmy.world 0 points 3 months ago

It was in jest. DS2 and Sekiro are still on my desk waiting for me to play so I can't speak to either. I just know that people seem to treat it like a bastard child.

[-] WR5@lemmy.world 0 points 3 months ago

No mention of DS2, as is tradition.

[-] WR5@lemmy.world 0 points 3 months ago

So we know you're psycho, but what kind of driver are you?

[-] WR5@lemmy.world 0 points 3 months ago

To him, the toys were just as inanimate and lifeless as the M80s. To take it a step further, if the M80s were also sentient he still wouldn't know.

[-] WR5@lemmy.world 77 points 3 months ago

And, to take it one step further generalized: fuck the police.

[-] WR5@lemmy.world 2 points 3 months ago

Ah gotcha, maybe that was it. I still find the dark souls style combat much smoother and approachable for a beginner to not worry too much about parrying or other mechanics. I made my first playthrough of dark souls without ever learning most of them, just blocking, dodging, and attacking like duels. It felt less dependent on twitchy reflexes and more just repetition and reading the enemies movements. All great games, maybe it just comes down to preference!

[-] WR5@lemmy.world 2 points 3 months ago

I think it's actually less forgiving on timing, just in terms of parry window number of frames. If I remember correctly, your timing just has to come towards the end of the attack animation (as opposed to FromSoft parrying which is generally closer to the beginning) I think, or I may have those reversed. On top of that though, something like dark souls 1 is much slower paced and the combat feels more give-and-take where Lies of P to me felt like parry, dodge roll for an opening and punish.

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WR5

joined 1 year ago