It's probably easier for devs to just include mod support in the game. Steam workshop is a godsend for a lot of moddable games. Rimworld is incredibly replayable on its own, but with the workshop you can completely customize every aspect.
Well Bethesda tried... To make the end user pay for it. Didn't go over well.
Next, is water still wet? Find out at 11.
Take the time to go through the production line with a fine toothed comb. Or better yet, burn the whole thing down and start from scratch.
Doesn't matter if it's "dead" or not, it's not really meant to be a massively multiplayer game.
I get pissy about mine sometimes but reading these stories... Holy shit.
Hell yeah thanks
How do you install stuff when your USB drive "malfunctions" whenever you plug it into the TV?
That's harsh, he's only 30
Fair enough. But I also don't agree with the assessment that it would bring more users in. There are already a ton of instances to pick from. While democratizing an instance seems interesting, if I were constantly in the minority for instance changes, it would be better for me to save my money and simply find an instance that aligns with my preferences. You'd also need a pretty significant amount of paid users to be able to pay any sort of salary, plus the additional headache of sorting out payroll for people who are likely in several different countries. If you just wanted to offset server costs that would be significantly smaller in scope, but then no paid mods.
I'm not saying don't try it (anakin), it could maybe be pretty cool, but it seems like a long shot to me personally.
Sounds like Twitter blue checks.