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[-] Redecco@lemmy.world 1 points 5 days ago

Don't forget tomorrow!

[-] Redecco@lemmy.world 1 points 4 months ago

Why is this downvoted, this is great!

[-] Redecco@lemmy.world 1 points 4 months ago

Agree that the hyperbolic situations would be problematic but luckily tiktok is only one of the many social media options out there. I'd also consider that content like tiktok can be targeted at kids who arent developed enough to make the right choices yet. Taking freedom away is bad but getting hooked on tiktok is hardly a passive choice when it's the platforms goal to keep you swiping and social influence makes it near impossible to avoid. I'd see it as a grey area when taking choices away. Like removing a lot of extra sugar from school lunches I think was already a goal, as is taking physical fitness in school. There are choices to avoid those options so it's not a blanket ban on that opportunity, but I definitely don't see it as a slippery slope.

There will be something new that pops up. Or the US companies out there might just buy tiktok anyways.

[-] Redecco@lemmy.world 3 points 6 months ago

I like the idea of a slow increase over time. I remember Reddit did that one chatroom experiment where you started out small. And then merged with larger and larger rooms. Small rooms had at least a chance to hang and chat and the larger rooms turned into twitch chat spam. To a degree maybe the same could be said for comments, on Reddit now I still see thousands of redundant replies to subjects whereas here it's definitely still fresh if not shorter chains.

Though in terms of niche topics it may definitely need more traffic somehow. I think reddit benefits a lot from its search indexing and if Lemmy ever began to appear in search traffic more like forums did in early Google I could see that improving.

[-] Redecco@lemmy.world 6 points 6 months ago

It's a hard habit to break

[-] Redecco@lemmy.world 7 points 1 year ago

Us lurkers are still here (hopefully) but it's easy to go back to the ways of scrolling without engaging

[-] Redecco@lemmy.world 9 points 1 year ago

Thanks for doing what you do!

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submitted 1 year ago by Redecco@lemmy.world to c/games@lemmy.world

Hey all, I'm sure there's a sentiment that some of the smaller communities reddit had will take time to repopulate and gather traffic in the Fediverse. I was curious if Games still served as a melting pot for game talk, and I wanted to chat a bit here to see if I can reignite some discussion about MMO content.

Exploring this new little bubble of internet has me wondering how people feel about how online games have developed over time. Early 2000's MMOs definitely had a special feeling to them, with lots of interaction between players, more obtuse(and grindy) challenges to overcome, but definitely a feeling of reward for figuring these things out or brute forcing your way through.

I'm wondering if eventually the social dynamic of MMOs will be reexplored. Parts of the game like leveling are definitely designed to be less impactful in the scope of overall gameplay, and cooperating between players is mainly focused on teamwork in the final endgame instances. I remember playing MapleStory, games like FFXI, etc where party questing during the leveling processes were huge and added a unique feeling to the social atmosphere and accomplishment at earlier levels.

If you have any thoughts about games you think still hit cooperative notes well, what you miss or don't miss about older design vs newer ones, or just have any anecdotes in general I'd love to hear it!

Redecco

joined 1 year ago