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[-] Omegamanthethird@lemmy.world 2 points 8 hours ago

I loved it. The story is engaging and EXTREMELY well told.

The combat starts barebones and gets more engaging as you unlock more abilities. It stays simplistic enough that you can mix and match to your style, but there are enough different loadouts for you to try different play styles. With ability cool downs, it kind of feels like the ATB system merged into an action game at times.

Side content isn't great and it's pretty easy. Although it's worth it for the narrative additions to the story.

DLC wasn't great. The first one was a missed opportunity for some arena type fights and new dynamic elements. It ends up being uneventful.

The second DLC is better, but they end up making parts of it WAY to hard.

I also stopped playing after I think the first level because it just became Disney park rides. I've heard people say just don't use it. But I don't know if the game is built around using them. Like playing a Final Fantasy game without limit breaks. You can skip it, but it gives you a break every once in awhile and keeps up the pacing.

[-] Omegamanthethird@lemmy.world 1 points 1 week ago

As someone who buys expensive games, games I'm excited for, or just franchises I'm invested in, the death of discs is going to really make me reevaluate my gaming. I'll probably at least wait for a sale for every single game if I can't have a physical copy.

Almost all of my digital purchases are cheap games.

[-] Omegamanthethird@lemmy.world 39 points 1 week ago

All of their artwork really does look like a fake game in an ad for a PC or tech college.

[-] Omegamanthethird@lemmy.world 3 points 2 weeks ago

It's okay if a game, movie, book, or music is boring as long as it's not boring to everyone. Unless there's a very specific reason for the boredom, like making you feel tired I guess.

But plenty of media feels boring to some but riveting to others.

[-] Omegamanthethird@lemmy.world 2 points 2 weeks ago

So is it like, save everyone as a kid, save everyone as an adult, and total failure? How does OoT end? Do you beat Ganondorf in the future and the past?

[-] Omegamanthethird@lemmy.world 12 points 2 weeks ago

I liked the theory that each one was just in the distant future from each other (like thousands or millions of years maybe). It's interesting that there's an actual lore between games, especially that the original Zelda is from a timeline where OoT Link loses, and I guess kid OoT Link and adult OoT Link have different timelines.

[-] Omegamanthethird@lemmy.world 17 points 2 weeks ago

20 years ago it was $5 and maybe like 10% of skills were locked behind it. I noticed very little impact from it. But I'm pretty sure end game stuff was locked. IIRC, dragon armor was locked and may have been the best armor.

I'd be surprised if that general model changed significantly.

[-] Omegamanthethird@lemmy.world 2 points 3 weeks ago

It would be more appropriate to say Dino Crisis is unnecessary because Resident Evil exists.

[-] Omegamanthethird@lemmy.world 4 points 3 weeks ago

Honestly, Bubsy and Insomniac is a pretty stellar combo. Maybe Sucker Punch.

Not related, I would love to open a bar called Bubsy's with the tag line "What Could Possibly Go Wrong?"

[-] Omegamanthethird@lemmy.world 3 points 3 weeks ago* (last edited 3 weeks ago)

Arc the Lad in the art of the originals set after III. To be clear, Twilight of the Spirits would still be canon, but it's also 1,000 years in the future.

[-] Omegamanthethird@lemmy.world 9 points 3 weeks ago* (last edited 3 weeks ago)

I want a game in the Black Marsh. And I want it to be weird like Morrowind where I can kill anybody and become a god (from absolutely nothing).

Like, in Morrowind you're literally not important. Even the Nerevarine hopefuls die and they just find another. Oblivion you're given instructions (by the Emperor, IIRC). Skyrim you're the Dragonborn pretty much immediately.

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Omegamanthethird

joined 1 year ago