sorted by: new top controversial old
[-] MrEUser@lemmy.ninja 37 points 1 year ago

They should have been forced to do it the other way. “You advertise as free, so you have to provide this for free.”

[-] MrEUser@lemmy.ninja 26 points 1 year ago* (last edited 1 year ago)

Could you please create a middle ground between the nuclear option (banning sites) and the whack a mole option of banning users. It would be effective to be able to ban communities (at least temporarily) during bot spam attacks while you wait for admins to police up their site. Could there also be a way for admins to notify other admins that their site is spamming garbage so that admins know that their board is the cause of a problem and what that problem is?

[-] MrEUser@lemmy.ninja 1 points 1 year ago

“I think you’re just playing bad games..”

Like Baldur’s Gate 3?

“Where it’s predatory it sucks” - The literal definition of microtransactions.

I think we’re done here. You think video gaming is what’s happened in the past ten years. I played my first video game in 1979 on an Atari 2600. I remember Pacman fever, I lived in California during it. I remember when Space Ace and Dragoons Lair came out in the arcades and cost .50 instead of a quarter…

Tell me again how I’m “just playing bad games…” You just can’t see the forest for the trees…

[-] MrEUser@lemmy.ninja 1 points 1 year ago

And I’ll add the most important thing you forgot…

You have around 50 years of game data to sift through… Not just what a limited set from Steam gives you.

I’ll wait.

[-] MrEUser@lemmy.ninja 1 points 1 year ago

There’s a problem with your starting point.

We were talking about microtransactions. You jumped to free to play.

Not all games that have microtransactions are fre to play.

So you’ve lied again. Not as easy you thought.

What you need to do is grab ALL games with microtransactions. You need to grab stats on ALL free games. You need to grab stats on hidden cost games (also called free to play).

Try again junior.

And try thinking this time.

[-] MrEUser@lemmy.ninja 1 points 1 year ago

Okay, let’s think critically.

“I’ve been able to play games for free because of microtransactions”

Microtransactions cost money, that’s not free. What you are saying here is you got to play a game without supporting the devs while OTHER people paid for microtransactions.

You assume incorrectly, I support devs by buying games, not supporting microtransactions.

“Most of the most popular games in the world are free…” First, like hell. Show me stats that support a claim that MOST popular games are free. Second, if a game is supported by microtransactions, you’re lying if you say it’s free. MICROTRANSACTIONS ARE NOT FREE.

Next “I have purposely bought microtransactions to support the developer…” I support the dev by buying the game.

Microtransactions make a good game bad, and bad games worse. None of what you said made an argument for microtransactions. Microtransactions encourage devs to hide fixes behind pay walls, even small ones.

My statements weren’t kneejerk. Your nonsense obviously wasn’t even thought through as it’s internally inconsistent.

I look forward to you trying again.

[-] MrEUser@lemmy.ninja 3 points 1 year ago

How did it happen before microtransactions?

[-] MrEUser@lemmy.ninja 11 points 1 year ago

I’m thinking of all the times I’ve said, “You know what makes this game great? The microtransactions.” All ZERO times.

There are bad games and good games. Microtransactions make bad games worse AND good games worse. I intentionally only pay for games without microtransactions. THEY move the game from “I’m interested” (like with the rerelease of dungeon keeper) to “Well, I can play the OG version on GOG. Without microtransactions, I’ll do that.”

That business model ONLY works out for the business. It is NOT for the best interest of the customer.

So while what you said is right, you are incorrect.

[-] MrEUser@lemmy.ninja 3 points 1 year ago

Imagine thinking a straw man argument matters…

They didn’t say anything about drinking and driving, why do you think it’s okay to assume it?

1

cross-posted from: https://lemmy.ninja/post/139367

In the arcade horror FPS game, Bloodhound, players are entrusted with the role of a member of the Order of Keepers of the Gates. Their mission is to safeguard the gates of Hell from the nefarious Cult of Astaroth, intent on unlocking them to unleash evil. The game is a spectacular fusion of elements from cult horror films and real-world locations, teeming with unique enemies and formidable Hell bosses. Players can look forward to a robust arsenal of weapons and a hyper-fast-paced, blood-soaked gameplay experience.

The game, set in meticulously designed hellish environments, draws its inspiration from cult horror films, legendary FPS games, and real-world references. As a brave member of the Order of Keepers of the Gates, players confront 16 different adversaries with sinister abilities. The opponents range from unholy abominations to diabolical cultists, each encounter designed to test your abilities, reflexes, and strategic prowess. Five devastating Hell bosses await, guaranteeing ultimate challenges for the players armed to the teeth.

Bloodhound invites players to immerse themselves in intricate, hellish settings inspired by cult horror films and real-world references. A multitude of devilish enemies awaits, from demonic devil-spawns to horrifying bat-baby hybrids. To confront these formidable foes, players have access to an array of lethal weapons, including machetes, double-barreled shotguns, crossbows, rocket launchers, and an innovative chainsaw-flamethrower.

Rafal “Flint” Krzeminski, CEO of Kruger & Flint Productions, expresses his enthusiasm for Bloodhound's upcoming release. This game promises an explosive experience with hyper-fast-paced FPS gameplay. The developers have taken player feedback from the prologue into account, ensuring the final game provides an explosive encounter against evil forces. The high stakes question remains: will players endure the blood-soaked battles and truly embody Hell’s gatekeeper?

Bloodhound released on July 18th on PC via Steam. Players can wishlist the game to keep track of its intense, fast-paced gameplay. The free prologue, Bloodhound: First Day in Hell, is available for play test. Bloodhound pledges a thrilling battle against darkness with a vast assortment of devilish enemies and a wide arsenal of weapons. Players should brace themselves for an explosive encounter with evil and fully embrace the role of Hell’s gatekeeper.

0
3nm Zen 5 by 2024? (lemmy.ninja)

cross-posted from: https://lemmy.ninja/post/138875

AMD's Ryzen 8000-series CPUs, based on the new Zen 5 microarchitecture, have reached a crucial point on their way to market, with major industry benchmarking utility AIDA64 now recognizing the architecture. The update came from FireWire's latest release notes for the AIDA64 tool, a popular system health and performance evaluation software among professionals and PC enthusiasts. FireWire would have needed detailed information from AMD to implement this preliminary support for Zen 5.

However, this does not necessarily give an exact timeline for when the Zen 5 architecture will hit the market in the form of AMD Ryzen 8000-series desktop processors. AIDA64's preliminary support for Intel's Meteor Lake processors was introduced back in 2021, and these chips are not expected to launch until later this year. According to AMD's roadmap, the release of the Ryzen 8000-series is set for 2024, indicating that the company is on track with its launch plan.

FireWire's release notes also show enhanced support for Intel's upcoming processor generations: Meteor Lake, Arrow Lake, and Lunar Lake. Lunar Lake, with its new microarchitecture, is expected to be released late in 2024 or early in 2025. The upcoming 14th-gen Raptor Lake refresh and Meteor Lake chips, both under the 14th-gen label and expected to launch later this year, will stick with Intel's current hybrid performance-efficiency core design.

Arrow Lake, expected in 2024 and set to be built on TSMC's 3nm process node, has reportedly been dealing with delays. This is not unusual for TSMC, which manufactures the processor wafers for numerous tech giants including AMD, Nvidia, and Apple. With the 3nm node predicted to be highly popular, production schedules are likely to be tight.

AMD's Zen 5 will also be utilizing TSMC's 3nm node, which could be a double-edged sword for the company. Intel secured a significant portion of 3nm production capacity in 2021, ostensibly for an Arc GPU and several server chips. If Intel substitutes Arrow Lake chips into this capacity, it is likely to have a larger stock of its chips at the launch of Arrow Lake compared to AMD's stock of 3nm Zen 5 chips. However, it appears that AMD placed orders for Zen 5 chips before Intel, which means Zen 5 chips may roll off the production line before Intel's Arrow Lake chips. Whether AMD's first-to-market advantage will result in a more successful launch, as seen with the previous Zen 4, remains to be seen.

1

cross-posted from: https://lemmy.ninja/post/119027

GZDoom is a powerful and versatile game engine derived from id Software's DOOM, a legendary first-person shooter (FPS) that revolutionized the gaming industry. This engine provides a modern platform for DOOM fans and game developers to create and play DOOM mods or total conversions, bringing in the capacity for enhanced visual details, advanced scripting, dynamic lighting, and many other improvements while still retaining the core DOOM gameplay mechanics. It has OpenGL support, which allows for a range of effects such as dynamic lighting and fog, reflective surfaces, and high-resolution textures, thereby offering significant graphical upgrades compared to the original DOOM engine.

Furthermore, GZDoom supports many games beyond DOOM, including Heretic, Hexen, and Strife, as well as fan-made projects. It also has a vast range of features, including 3D floors, slopes, and extensive modding capabilities, all of which allow for significant enhancements to the gameplay experience and creative freedom for modders. This flexibility and power make GZDoom a preferred choice for many DOOM modders, allowing them to breathe new life into this classic game by creating complex and immersive mods that both pay tribute to and expand upon the original DOOM experience.

Id Software’s DOOM has inspired countless mods and standalone titles since its source code was released six years after the game’s debut. DOOM mapper Bridgeburner is leveraging this freedom to create a GZDoom engine-based total conversion game, The Age of Hell, which replaces all vanilla assets to provide a fresh yet familiar experience. Retaining the fast-paced action intrinsic to DOOM, The Age of Hell employs sprite-based enemies and weapons to maintain the classic 90s aesthetic, with voxels used for pickups. The game is set to be a massive total conversion with a heavy metal soundtrack and six extensive episodes featuring distinct environments including icy locales, marble crypts, nightmare realms, tech-centric zones, and gothic palaces.

Each episode of The Age of Hell will present large, intricately designed environments with dynamic lighting and unique monsters, two bosses, and gameplay tailored to its demonic bestiary. New and familiar faces will populate the game, such as the nightmare fuel-infused Cacovore, the upgraded Cyber Lord, and the aggressive new demon, the Hasmodel. To battle these foes, the protagonist will be equipped with an arsenal of weapons redesigned with a holy theme and alternate fire modes to keep them relevant throughout the game. This includes an even more destructive BFG and a visually striking Super Shotgun. The game, rumored for a release by the end of 2023, will see the protagonist using these weapons and redesigned armors to take on Hell.

Lycanthorn II, a first-person shooter game inspired by the iconic Castlevania series, uses the GZDoom Engine to create an immersive gaming experience filled with color, adventure, and unique challenges. Players will follow the protagonist, Rain, through the lands of Morvania, using axes and blood magic to combat the pervasive evil. The game is characterized by vibrant, flowing colors and exploration-focused gameplay, inviting players to traverse caves, castles, and even the insides of a giant fish. Gameplay is driven by collecting keys, conquering accessible areas, and defeating bosses before moving to the next challenge, supplemented by the ability to recruit three unique party members, each offering different playstyles and exploration methods.

Despite its short gameplay duration, Lycanthorn II leaves a strong impression with its amalgamation of first-person shooter and platforming elements, offering a fresh gaming experience with distinct influences yet maintaining its unique identity. Players can explore, battle diverse enemies, and recruit party members with different abilities, all within a captivating world vivid with color and detail. While there are minor inconveniences, like seemingly forced platforming and a day/night cycle that unleashes numerous enemies, these don't diminish the overall appeal of the game. Ultimately, Lycanthorn II succeeds in being a brief, yet passionately-crafted game that inspires a sense of loss and longing for more once the credits roll.

Relentless Frontier is a GZDoom project, crafted by Fission Ogre under the Hellforge Studios banner. This game is centered on using high-powered sci-fi weapons to decimate adorable creatures, spread across three episodes, and is in Early Access. The game storyline, set in 2482 AD, revolves around Noah Gansky, a scientist wrongfully convicted of murder and sentenced to life. However, en route to his prison, his vehicle crash-lands on a desolate planet, forcing him to combat colossal insects in a bid for survival. Each episode introduces new enemy factions, which interact intriguingly with those from previous episodes.

The game features four unique weapons, including a melee weapon called the Omniaxe and a belt-fed 1D-gauge shotgun named the Peacekeeper, which is expected to easily and amusingly decimate enemies throughout the game. The enemies in Episode 1 are the Armilimax, a fascinating race of insectoids consisting of slug-like toes and gelatinous entities known as Elders. These Elders telepathically control the slugs, making them harmless once the Elders are destroyed. The game promises many such interesting quirks about the enemies, ratcheting up the excitement for future episodes.

SharpShooter3D, a total conversion mod for GZDoom created by HeadHuntersGames, was among the almost 800 games removed from Steam when publisher Dagestan Technology was taken down for breaching the publisher code of conduct. Set in the fictional country of South Slovenko, the game features a heavy focus on melee combat and a narrative centered around civil unrest. Players navigate through diverse environments like clubs, bars, housing estates, rooftops, and even a sci-fi hellscape in a journey to take down the government. Missions in SharpShooter3D vary in length and quality but maintain a similar design, adding occasional unique twists to keep the gameplay engaging.

SharpShooter3D distinguishes itself from most DOOM II total conversions with its emphasis on melee combat, featuring common weapons like beer bottles, box-cutters, hammers, and power drills. The game has a one-weapon carry limit which forces players to experiment with different weapons in a single playthrough. However, the melee-centric gameplay can be quite primitive and clunky at times, offering a rather unsavory visual experience despite its visceral impact. SharpShooter3D's depiction of an Eastern European slum is laudable, with grimy apartment blocks and littered streets setting a grim, immersive atmosphere. Despite minor drawbacks such as awkward vehicle sections and less intelligent enemy AI, the game’s unique, unpredictable elements make it worth exploring, particularly for those seeking an unconventional DOOM mod experience.

1
submitted 1 year ago by MrEUser@lemmy.ninja to c/gaming@lemmy.ml

cross-posted from: https://lemmy.ninja/post/113401

With a relentless speed that harks back to Devil Daggers, Hellscreen's heart-thumping pace is a hallmark of its design. Developer Jamie Degen has masterfully crafted a world where death serves as an upgrade, leaving players to face a fiery onslaught of flaming skulls and eldritch horrors. The game's idiosyncratic aesthetic, a dramatic interplay of cyan and red, lends a surreal quality to the eerie maps and comic-book-style gunfire, recalling the disturbing artistry of H.R. Giger. With each inevitable death, players return stronger, ready to brave the uncanny labyrinth that unfurls beneath a blood-red sky.

The game’s first-person perspective is enhanced by an intriguing feature—a rear-view mirror. This novel addition, uncommon in first-person games, elevates the need for environmental awareness. It’s not merely about charging ahead; players must constantly swivel between what lies ahead and the threats creeping up from behind.

Surprisingly, the mirror offers more than just improved situational awareness. Right-clicking allows players to fire backwards, with a small gun and reticle appearing in the mirror view. The game rewards players who master this feature, offering double damage when moving and firing forwards, and quadruple damage when progressing forwards and shooting backwards. Navigating this three-dimensional battlefield feels akin to grappling with a groundbreaking realm of movement. This unique mechanic adds a satisfying layer to the game, calling for well-timed, precision mirror shots.

Over several years of development, Hellscreen has evolved from its initial Kickstarter campaign into a standout shooter. The narrative immerses players into a universe of ancient gods, an afterlife machine, and creatures artificially crafted as part of the mechanism. As one of the machine’s errors, you are thrust into the Hellscreen dimension, caught in a cycle of death and resurrection. It's up to you to destroy this malfunctioning machine, restore the natural order, and perhaps then find everlasting rest.

1
submitted 1 year ago by MrEUser@lemmy.ninja to c/gaming@lemmy.ml

cross-posted from: https://lemmy.ninja/post/61446

A new patch just dropped for Warhammer 40,000: Boltgun. It targets PS4, PS5, Xbox Series X|S, Xbox One and PC, and brings a slew of quality of life fixes, bug fixes, and more!

Do you like cheat codes? With this patch you can use them to unlock all weapons and/or give yourself infinite ammo!

Of particular interest to Steam Deck owners is that this patch fixes cutscene playback on the Steam Deck. According to the developers, this means that the game is now fully compatible with that platform.

You can check out the details of the patch here. And remember, Boltgun is still 20% off as part of the Steam Summer Sale.

1

cross-posted from: https://lemmy.ninja/post/55317

Metal: Hellsinger arrives on the main stage with a rhythm-based rampage through the fiery depths of Hell, melding Doom and heavy metal music. Despite the enjoyable heathen-seeking headshots and headbanging that accompanies the game, the short duration of roughly four hours and its limited features and content are a letdown. It features a sparse story narrated by voice actor Troy Baker, portraying our character, The Unknown, seeking vengeance through eight levels of Hell. The underworld imagery is quite striking but the narration often lacks a lighter, comedic tone to counterbalance the serious stretches of demon decimation.

The game's soundtrack includes a blend of styles from infectiously melodic anthems to higher-intensity modern metal tracks. However, those longing for old-school classic metal or early '80s thrash might be left disappointed. Yet, standout vocal performances from contemporary metal maestros, such as Trivium’s Matt Heafy and Serj Tankian from System of a Down, add a compelling dimension to the game. Unlike Doom, "Metal: Hellsinger’s" bone-crushing musical accompaniments serve as your conductor in this symphony of destruction, where timing your attacks with the double-kicked drum beats increases your Fury multiplier, adding an exhilarating crescendo to the carnage.

The game's enemy waves are strategically staggered throughout each level to maintain your momentum. A mix of weak grunts and powerful monsters with abilities that can upset your rhythm present a challenge that keeps you on your toes. However, the weapons arsenal leaves a lot to be desired. It is not as extensive as its enemy types and lacks upgrades or modifications. The arsenal includes a default sword for melee attacks, a skull that fires underpowered projectiles, a primary and secondary weapon from a limited range of just four options: a shotgun, dual-wielded six-shooters, an explosive crossbow, and a pair of boomerang-like blades.

Metal: Hellsinger offers additional challenges called Torments upon conquering each of the eight Hells. These optional arena fights come with devilish twists, shaking things up and encouraging adaptation of your combat strategy. Completing them earns you sigils that can be equipped in the main levels. They provide valuable buffs, crucial for those serious about scaling the game's high score leaderboards. However, they do not particularly change how you play the game and are not required to beat the campaign.

Although striving for high score supremacy can incentivize replaying the game, the linear, structurally similar environments and lack of secrets or collectibles limit the replay value. Aside from the final boss, end level bosses are just slight variations of the same winged demon design, making the encounters increasingly stale with each subsequent appearance. Although Metal: Hellsinger is a rhythmic riff on the metal-propelled mayhem of modern Doom, it falls short in providing a meaty first-person shooter campaign, lacking variety in weapons and boss fights, and missing other major modes or multiplayer, making it feel slim when compared to similarly priced games. Nevertheless, it serves as a stirring tribute in the demon-slaying shoot 'em up genre.

1

cross-posted from: https://lemmy.ninja/post/52363

I’ve seen Doom run on calculators, an Apple Watch, hell I think some guys at MIT got it running on an abacus. There is an old meme about, “but will it run Crysis?” Turns out the Steam deck WILL run Crysis.

But not Doom (1993). Because that’s just too much to ask.

1
submitted 1 year ago* (last edited 1 year ago) by MrEUser@lemmy.ninja to c/games@sh.itjust.works

cross-posted from: https://lemmy.ninja/post/52363

I’ve seen Doom run on calculators, an Apple Watch, hell I think some guys at MIT got it running on an abacus. There is an old meme about, “but will it run Crysis?” Turns out the Steam deck WILL run Crysis.

But not Doom (1993). Because that’s just too much to ask.

EDIT: Before you respond to this post, please read the part where I claimed Doom was run on an abacus.

This is OBVIOUSLY humor regarding the rating system Steam uses to decide if games work on the SteamDeck.

This is not a TECHNICAL indictment in any way. Stop explaining what supported and unsupported means.

Your response while right won’t be correct.

0
submitted 1 year ago by MrEUser@lemmy.ninja to c/games@lemmy.world

cross-posted from: https://lemmy.ninja/post/46267

In the rapidly-evolving world of video games, the past is often left behind. This leaves software relics gathering dust on the forgotten shelves of history. Enter AbandonwareGames.net - a sanctuary for those ancient digital gems, providing a lifeline to a bygone era of gaming history. The concept of "abandonware" pertains to software that's no longer in commercial circulation or supported by its original creators. AbandonwareGames.net, with its expansive online library, ensures these classic titles, especially first-person shooters (FPS), continue to thrill gamers across generations.

The site's extensive FPS section presents a panorama of the genre's evolution, giving users a chance to engage with its development over time. Nostalgia-seekers can rediscover groundbreaking titles like "Wolfenstein 3D" and "Doom", which defined the FPS genre, or explore lesser-known yet equally significant games. The site ensures that these titles, once forgotten, get another shot at captivating audiences.

Detailed descriptions accompany each game, providing information on the developer, publisher, release date, and a synopsis of the game's storyline and mechanics. These insights, along with data on system requirements and compatibility, provide a comprehensive guide for gamers looking to revisit the past through their modern hardware.

AbandonwareGames.net goes a step further than being just an archive - it's also a platform where users can download these classic FPS games. Often compatible with DOS emulators, these games can be played on contemporary computers. A note of caution, though; while "abandonware" might sound like the wild west of gaming, the legal landscape is complex, and downloading these games might not be strictly lawful in all locations.

AbandonwareGames.net represents an essential asset for gaming historians, retro gaming fans, and FPS enthusiasts. This digital library delivers an array of FPS classics to the fingertips of users, encapsulating a significant part of gaming history within its archives. For those seeking to take a stroll down memory lane or explore the roots of their favorite gaming genre, AbandonwareGames.net is a destination worth diving into.

1

cross-posted from: https://lemmy.ninja/post/49419

If you’re an American you’ll appreciate the first two paragraphs. It will provide a context that just makes you say… “but HOW?” Our friends from Great Britain will likely shrug and skip to the third…

The ZX Spectrum is an 8-bit personal home computer released in the UK in 1982 by Sinclair Research. Renowned for its affordability and wide-ranging software library, the ZX Spectrum became one of the leading computers in the 1980s European home computer market. Its graphical and computational capabilities, though rudimentary by today's standards, enabled the creation of a diverse selection of games, many of which have since become cult classics. Its iconic rubber keyboard, compact design, and the distinctive sound of its audio output have endeared the Spectrum to a generation of users.

One of the ZX Spectrum's distinguishing features was its versatility and the creativity it fostered in game design. Despite the machine's technical constraints, developers found innovative ways to design a broad array of games, from adventure and puzzle titles to racing and shooting games. As a result, the Spectrum's game library encompassed many genres, including some that were relatively rare at the time, such as first-person shooters.

The game [The Dark] (https://www.myabandonware.com/download/13o7-the-dark) by Oleg Origin stands out as an exceptional example of this creativity. Released in 1997 and now re-released in a remastered format, The Dark deviates from the typical ZX Spectrum platformer mold. The game is a unique first-person shooter, drawing parallels to the seminal PC game, Quake. In The Dark, players assume the role of warrior Alexander, embarking on a personal mission to liberate his homeland from an insidious force that has breached the land's borders. Throughout this exciting adventure, players encounter various beasts that must be eliminated with precision, be it through a well-aimed stab or a timely bullet. The game's distinctive features and the engaging quest at its heart cement The Dark as a unique entry in the ZX Spectrum's impressive game catalogue.

2

cross-posted from: https://lemmy.ninja/post/48314

Descent with ray tracing. Boomer Shooter? Sure.

#boomer_shooter #descent

1

cross-posted from: https://lemmy.ninja/post/33837

Click here for YouTube video

Labyrinth of the Demon King, a first-person survival horror game developed by J. R. Hudepohl, is set to be a multi-platform release and pays homage to classic Japanese horror games like Resident Evil, Silent Hill, and King’s Field, in addition to drawing inspiration from Condemned: Criminal Origins. The game, set in feudal Japan, emphasizes a dark atmosphere, stealth exploration, and brutal first-person combat. The narrative is steeped in traditional Japanese folklore and mythology, with the protagonist seeking vengeance against a demon who betrayed their lord. The game’s graphics are designed to evoke the style of PlayStation 1 era games, complete with a PS1 style dither filter, and it borrows cinematic influences from filmmaker Akira Kurosawa.

The game's Executive Producer, Andy Andi Han from Top Hat Studios, expresses that Labyrinth of the Demon King encapsulates their commitment to promoting diverse game types. Top Hat Studios, renowned for their multi-platform game development capability, uses major game codebases including Unity, Unreal Engine, GameMaker, and Monogame to deliver games on platforms like Nintendo Switch, Microsoft Xbox, and Sony PlayStation. Their impressive portfolio boasts hits like Frogun, Sonzai, Sheepo, Ova Magica among others, and they are well-regarded for their proficiency in crowdfunding and providing top-tier consulting and marketing services for game developers.

Click here for YouTube video

Bloodhound, an arcade horror FPS game inspired by the 90s legends, tells the story of a member of the Order of Keepers of the Gates, responsible for guarding the gates of Hell from the malevolent Cult of Astaroth, who aim to bring the lord of the Abyss, Astaroth, to Earth. The game takes the player through a campaign divided into four acts, where they must face 15 types of enemies and four bosses across diverse, terrifying locations. The player is equipped with ten types of weapons, including a machete, flamethrower attached chainsaw, shotgun, railgun, crossbow, and missile launcher. The game creators are currently working on additional modes like arena and multiplayer.

Indie studio Kruger & Flint Productions, comprised of experienced creators from Techland, The Astronauts, and CI Games, are behind Bloodhound. They have announced the game will be released on Steam for PC on July 18, 2023, and have already launched a free prologue, Bloodhound: First Day in Hell. CEO Rafal "Flint" Krzeminski assures players of a fast-paced, bloody FPS gameplay and challenges them to survive the blood-soaked battles and embrace the essence of being hell’s gatekeeper. Release dates for Xbox One, Xbox Series X|S, PS4, and PS5 will be announced later.

#boomer_shooter #bloodhound #labyrinth #demon_king

[-] MrEUser@lemmy.ninja 2 points 1 year ago

The short definition of alliteration is “the repetition of sounds, not just letters.” In this case the oo..er, oo..er. So I said what I meant.

[-] MrEUser@lemmy.ninja 1 points 1 year ago* (last edited 1 year ago)

Thank you for defending him. I’m sad to see you were the only one. I had an ulterior motive for my post. I apologized to him and explained my motivation.

[-] MrEUser@lemmy.ninja 2 points 1 year ago* (last edited 1 year ago)

I like the term boomer shooter. The reason is the alliteration. But more importantly…

  • Rookie Level 1 Gamer: “They’re called boomer shooters because they’re old like baby boomers”
  • Veteran Level 20 Gamer: “Baby boomers thought Doom was satanic, that’s a stupid term”
  • Enlightened Level 60 Gamer: “They’re called boomer shooters because of the huge debt they owe to the original Doom modding scene and therefore “Boom”, one of the first limit-removing source ports”
  • GigaChad Level 80 gamer: “Who cares. My ego isn’t so delicate as to have my sensibilities offended by whatever the fuck you want to call it. If you think something like ‘MyHouse.wad’ is something that is for “bOoMeRs” (a.k.a. anyone old enough to know that it’s called a “VCR,” not a “VHS player”) then you’re the one missing out… not me.”

Credit to @smart_boy@beehaw.org and @133+.pk3@geocities.ytmnd.com

view more: next ›

MrEUser

joined 1 year ago