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submitted 1 week ago by MHLoppy@fedia.io to c/fediverse@lemmy.world

Announcement: Firefish will enter maintenance mode

For those who have been supporting Firefish and me, I can’t thank you enough. But today, I have to make an announcement of my very difficult decision: As of today’s release, Firefish will enter maintenance mode and reach end-of-support at the end of the year. The main reasons for this are as follows.

In February, Kainoa suddenly transferred the ownership of Firefish to me. This transition came without prior notice, which took me aback. I still wish Kainoa had consulted with me in advance. At that time, some people were already saying that “Firefish is coming back”, making it challenging to address the situation. Also, since there were several hundred active Firefish servers at that point, I could not suddenly discontinue the project, so I took over the project unwillingly.

Over the past seven months, I have been maintaining Firefish alone. All other former maintainers have left, leaving me solely responsible for managing issues, reviewing merge requests, testing, and releasing new versions. This situation has had a significant impact on my personal life.

Frankly speaking, there are numerous bugs and questionable logic in the current Firefish codebase. While I attempted to fix them, balancing this work with my personal life made it clear that it would take ages, and I’ve started thinking that I can’t manage this project in the long run. Additionally, vulnerabilities have been reported approximately once a month. Addressing vulnerabilities, communicating privately with reporters, and testing fixes have proven overwhelming and unsustainable. Moreover, a certain percentage of users have made insulting comments, which have severely affected my mental well-being and made me fearful of opening social media apps.

I will do my best to refund the donations made to Firefish via OpenCollective, but that’s not guaranteed.

firefish.dev and info.firefish.dev will remain operational until the end of February 2025, after which they will return a 410 Gone status.

Server admins may downgrade Firefish to version 20240206/1.0.5-rc and migrate to another *key variant, or may fork Firefish to maintain.

Downgrade instructions: https://firefish.dev/firefish/firefish/-/blob/downgrade/docs/downgrade.md

Thanks,
naskya

[-] MHLoppy@fedia.io 1 points 1 week ago

I feel like your preference makes sense when aligned from the perspective of a conventional forum-like platform. However I'd argue that that's missing a core part of what kbin is/was -- and by extension what Mbin is -- which is the microblog integration alongside the forum-like stuff. With that context in mind, boosts (or whatever term you want to use for "retweet") make sense to integrate imo.

Whether or not you think Mbin should try to integrate the microblog side of things is of course a subjective - I personally think it's a cool idea to try at least, but with how dominant lemmy has become it can be difficult to reconcile differences and incompatibilities between it and other software like Mbin.

[-] MHLoppy@fedia.io 5 points 1 week ago

Mbin has a specific and different meaning for the term "post" as used in the OP, so it's one place where translating from lemmy or other "generic internet forum" jargon doesn't work. It's for microblog posts associated with a magazine that are independent of threads in that magazine.

E.g.: https://fedia.io/m/firefox/microblog has "posts" in Mbin terminology -- though if I had to guess I think most Mbin users will use the qualified "microblog post" or similar if they actually mean to reference the Mbin meaning of the term.

[-] MHLoppy@fedia.io 2 points 2 weeks ago

What's up with the android beef? I hadn't heard about that one 😅

[-] MHLoppy@fedia.io 7 points 2 weeks ago

Fair point, but I guess I would hope that the person being paid to write the copy would check it, since getting that right seems like it's part of their job description ¯\_(ツ)_/¯

[-] MHLoppy@fedia.io 20 points 2 weeks ago

Or 53.6 degrees Fahrenheit if you believe whoever wrote the page for Nissan lmao. I guess they just typed it into a converter with no context, and the converter spat out an answer amounting to "if your thermometer says it's 12 degrees C, that would be 53.6 degrees F"... but without that context.

[-] MHLoppy@fedia.io -1 points 3 weeks ago

Thanks for so politely and cordially sharing that information


edit: I would be even more appreciative if it were true: https://www.rockpapershotgun.com/rocket-league-ending-mac-and-linux-support-because-they-represent-less-than-0-3-of-active-players

Quoting their statement:

Regarding our decision to end support for macOS and Linux:

Rocket League is an evolving game, and part of that evolution is keeping our game client up to date with modern features. As part of that evolution, we'll be updating our Windows version from 32-bit to 64-bit later this year, as well as updating to DirectX 11 from DirectX 9.

There are multiple reasons for this change, but the primary one is that there are new types of content and features we'd like to develop, but cannot support on DirectX 9. This means when we fully release DX11 on Windows, we'll no longer support DX9 as it will be incompatible with future content.

Unfortunately, our macOS and Linux native clients depend on our DX9 implementation for their OpenGL renderer to function. When we stop supporting DX9, those clients stop working. To keep these versions functional, we would need to invest significant additional time and resources in a replacement rendering pipeline such as Metal on macOS or Vulkan/OpenGL4 on Linux. We'd also need to invest perpetual support to ensure new content and releases work as intended on those replacement pipelines.

The number of active players on macOS and Linux combined represents less than 0.3% of our active player base. Given that, we cannot justify the additional and ongoing investment in developing native clients for those platforms, especially when viable workarounds exist like Bootcamp or Wine to keep those users playing.

[-] MHLoppy@fedia.io 2 points 3 weeks ago

Fair enough! I barely use its social side since most of the games I've played on there are singleplayer titles - honestly didn't even know that wasn't there yet!

[-] MHLoppy@fedia.io -2 points 3 weeks ago

I kinda understand it not being a priority; even if they dedicated the resources to both create and adequately maintain Linux support, I imagine very few of the games on the platform have native support anyway. Sure, many would work (to varying degrees) with the various bags of tricks available, but it's still an extra step of compatibility that's sort of beyond their immediate control.

[-] MHLoppy@fedia.io 2 points 3 weeks ago

I guess our opinions differ, because I don't consider either of those to be "basics". They're nice features for e.g., Steam to have, sure, but they're not "game launcher 101" imo.

[-] MHLoppy@fedia.io 2 points 3 weeks ago

What do you consider basic that it's still missing? To be honest I've felt content with it as a game launcher for a while now, but I admittedly don't use it that often either.

[-] MHLoppy@fedia.io 2 points 3 weeks ago

The premise of the article's headline is immediately contradicted by one of its first quotes:

I'm not sure I follow what the contradiction is?

[-] MHLoppy@fedia.io 5 points 1 month ago

FYI: https://github.com/uBlockOrigin/uAssets/issues/9785

So consider using the official website, which is currently: https://lubuntu.me

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submitted 1 month ago by MHLoppy@fedia.io to c/games@lemmy.world

4K, 120 FPS, and more

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submitted 2 months ago by MHLoppy@fedia.io to c/games@lemmy.world
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submitted 3 months ago* (last edited 3 months ago) by MHLoppy@fedia.io to c/hardware@lemmy.ml
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submitted 3 months ago* (last edited 3 months ago) by MHLoppy@fedia.io to c/hardware@lemmy.ml

This week’s Stratechery Interview is with AMD CEO Lisa Su. Su began her career at Texas Instruments, after earning her PhD in electrical engineering at MIT, where she played a significant role in developing silicon-on-insulator transistor technology. Su then spent 12 years at IBM, where she led the development of copper interconnects for semiconductors, served as technical assistant to CEO Lou Gerstner, and led the team that created the Cell microprocessor used in the PlayStation 3. After a stint as the CTO of Freescale Semiconductor, Su joined AMD in 2012, before ascending to the CEO role in 2014.

Su has led a remarkable run of success for AMD over the last decade. After decades of being an also-ran to Intel, AMD has developed the best x86 chips in the world, and continues to take significant share from Intel in datacenters in particular. AMD has also been a major player in console gaming, in addition to its traditional PC business and graphics chip business. That GPU business is now increasingly at center stage, as AMD takes on Nvidia in the market for datacenter GPUs.

In this interview, conducted a day after Su’s Computex keynote, we talk about Su’s career path, including lessons she learned at her various stops to the top, before discussing why AMD has been able to achieve so much during her tenure. We discuss how the “ChatGPT” moment changed the industry, how AMD has responded, and why Su believes the long-run structure of the industry will ultimately work in the company’s favor.

If you get paywalled (I wasn't for this post, but idk how this site is set up?) TH has recapped a little bit of it here.

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submitted 3 months ago* (last edited 3 months ago) by MHLoppy@fedia.io to c/firefox@lemmy.world

In alignment with our commitment to an open and accessible internet, Mozilla will reinstate previously restricted listings in Russia. Our initial decision to temporarily restrict these listings was made while we considered the regulatory environment in Russia and the potential risk to our community and staff.

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submitted 3 months ago by MHLoppy@fedia.io to c/videos@lemmy.world
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submitted 3 months ago by MHLoppy@fedia.io to c/videos@lemmy.world
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submitted 3 months ago by MHLoppy@fedia.io to c/videos@lemmy.world
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submitted 3 months ago by MHLoppy@fedia.io to c/videos@lemmy.world
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submitted 8 months ago by MHLoppy@fedia.io to c/hardware@lemmy.ml

This video shows how computer RAM is made. In this episode, you'll get to watch how it's made at the V-Color factory as part of our factory tour series. Processes shown include automated frequency binning, voltage and timings binning, assembly and manufacturing of RAM sticks with Surface-Mount Technology Lines, and burn-in testing. We also briefly talk about some hand-tuned overclock testing for high-end SKUs. This factory makes DDR4 and DDR5 RAM and manufactures anything from lower-frequency DIMMs to 8000+ sticks with the OC lab.

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submitted 8 months ago by MHLoppy@fedia.io to c/hardware@lemmy.ml

This is our SEASON DEBUT for the Factory Tour Series showing the inner workings of PC component manufacturing. Computer cases and servers are manufactured, assembled, and painted in these two InWin factories in Taiwan. Parts of these factories will show how computer cases are made, with a big focus on a brand new server-building facility. The factories shown in this video assemble ASUS and ASRock components into servers, among others for big names, and also handle the painting and machining processes for InWin computer cases (and their OEM'd clients).

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MHLoppy

joined 1 year ago