I would argue that had much more to do with the fact that Bethesda is one of the very few companies who provide a decent SDK alongside their games.
Wasn't that the actual developer of SkyUI who put it on the platform as a paid mod?
The only paid mods that Skyrim has are the ones for Creation Club, and I haven't heard of people getting through the approval process with stolen work.
Maybe I’m just cynical, but I’ve never seen an official supported modding marketplace exist without a significant number of free mods being sold as paid by not the original developer
Which games has this been a problem for?
Many updates for Skyrim have broken SKSE. That's not really a new problem. Hopefully they'll be able to fix it just like they have in the past.
In addition, mods always end up in a situation where someone’s work was stolen, which no one cares about when it’s free. Everyone’s just using everyone else’s stuff because it’s all working to make a better ecosystem
Taken from https://creations.bethesda.net/en/creators/bethesdagamestudios
Creations can range anywhere from simple cosmetics or gameplay tweaks to entire new quests and encounters - it's up to what you can conjure! Our internal document available to Verified Creators has some specifics, but in general:
Creations must be standalone, so it cannot depend on other community releases, free or paid.
Creations must be all-new to qualify for release. You cannot re-purpose older releases – or work by other authors, unless contracted.
In theory I'm not entirely against the idea of paid mods. I don't necessarily buy that mods are more "pure" if no one is able to make money from them. And I do like the idea that people might invest more resources in mods than if they are effectively donating their time to the projects.
That said, things can definitely get complicated quickly once you start providing financial incentives. I think it's smart to require mod makers to go through an approval process rather than just make it open.
"Live service" games have existed almost as long as gaming has been around, so I doubt that message is going to be sent anytime soon.
Is this type of comment helpful for you? Are people supposed to follow-up with some comment about PC players are sheep and will be buy the game for consoles and then buy it PC when it releases there?
This platform war nonsense is tiring.
So, in order to maybe not want to play future GTA titles in some theoretical future, you shouldn't play current GTA titles in order to discourage Rockstar from releasing these theoretical games?
The logic doesn't add up here, haha.
A link to a Youtube Short that is an image of a date for when they announce another date.
Sorry, I'm downvoting this.
Goronmon
12246 post score721 comment score
I'm definitely pumped for this. I never had time to get into a Rise despite playing a ton of Monster Hunter World. Will be interesting to see what, if any, changes are made to the formula.