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[-] BmeBenji@lemm.ee 1 points 1 month ago

I believe that’s the flag that worked for me, though STL obscures the exact flag names away

[-] BmeBenji@lemm.ee 5 points 1 month ago

From my understanding, KDE Plasma version 6 using Wayland is the first desktop manager that supports HDR on Linux

[-] BmeBenji@lemm.ee 1 points 1 month ago

Interesting. No, I’m not. I’m curious if you would think the desktop colors on my monitor are washed out when HDR is enabled in display config, though I know that’s not particularly helpful. I’m sorry I don’t know much else. I’m disappointed by the lack of any HDR related tuning built into Bazzite though I don’t know enough about HDR to even go about tweaking the colors.

[-] BmeBenji@lemm.ee 7 points 1 month ago

That’s what I was thinking too. Regretting investing so heavily in Nvidia for sure right now

[-] BmeBenji@lemm.ee 1 points 1 month ago

My guess is that you’re correct about that. I just wasn’t sure since I’m unfamiliar with just how powerful gamescope is, or how much control it has over the hardware

[-] BmeBenji@lemm.ee 1 points 1 month ago

I did enable HDR in the display config. If it’s disabled, all the colors on the desktop are annoyingly saturated. I don’t know if disabling it in the display config will prevent gamescope from using HDR correctly.

Good question, should have been more specific in my post.

[-] BmeBenji@lemm.ee 4 points 1 month ago

Deadpool became the “straight man” to the insanity that is the Marvel Multiverse (and did a good job of it) and that should be pretty telling to the Marvel writers of how insane and dumb their movies have become. Solid movie, but really only in the context of every other Marvel movie that’s already come out. The first two will be the memorable ones but this was a good post scriptum for Logan (et al)

[-] BmeBenji@lemm.ee 3 points 1 month ago* (last edited 1 month ago)

A FANTASTIC underground couch co-op game is “Super Space _____” (read: Super Space Blank).

Imagine Asteroids, but everyone is controlling a cannon on the same ship, and the only means of propelling the ship is Newton’s third law. When your cannon hits an asteroid, it turns your color and when the asteroid leaves the game space the points for that asteroid go to the person whose color the asteroid is. If the ship leaves the game area, the game is over. It’s the best example of co-ompetitive I’ve ever seen.

It’s only available on Digipen’s website (link) since it was a student project but it’s magnificent for up to 4 players

[-] BmeBenji@lemm.ee 3 points 1 month ago

I think I agree with you. I was honestly extremely tempted to buy a PS5 for the single player sequels Sony’s put out recently (Horizon FW, God of War R, and SM 2) but it’s become clear they’re all coming to PC so fuck it I can be patient.

Here’s hoping Sony wises up and greenlights a PS5 (with a lil PC side release) remaster of Bloodborne

[-] BmeBenji@lemm.ee 3 points 1 month ago

How is this the end of the cycle? Is it because there are rumored mid-cycle upgrades like the PS4 Pro and Xbox One X coming soon, or have console cycles really shortened from 7/8 years to 4?

[-] BmeBenji@lemm.ee 1 points 1 month ago

Fred & Bread looks amazing though I have not played it. Two penguins who are tied together with a rope have to climb a mountain together using nothing but each other and momentum

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submitted 6 months ago by BmeBenji@lemm.ee to c/worldnews@lemmy.ml

The four-day workweek is proving to be the gift that keeps on giving.

Companies that have tried it are reporting happier workers, lower turnover and greater efficiency. Now, there's evidence that those effects are long lasting.

The latest data come from a trial in the U.K. In 2022, 61 companies moved their employees to a four-day workweek with no reduction in pay.

They began it as a six-month experiment. But today, 54 of the companies still have the policy. Just over half have declared it permanent, according to researchers with the think tank Autonomy, who organized the trial along with the groups 4-Day Week Campaign and 4 Day Week Global.

Follow-up surveys help to explain the four-day workweek's success.

Improvements in physical and mental health, work-life balance, and general life satisfaction, as well as reductions in burnout, have been maintained over the past year, says sociologist Juliet Schor of Boston College, who's part of the research team. Workers report higher job satisfaction now than before the trial began.

"The results are really stable. It's not a novelty effect," she says. "People are feeling really on top of their work with this new model."

Similarly positive results are emerging from other four-day workweek trials, including in the U.S., Schor says.

"Doesn't happen by magic"

At a recent webinar, participating companies shared their experiences and tips for success.

"It absolutely doesn't happen by magic," says Nicci Russell, CEO of the London-based water conservancy non-profit Waterwise. "You can't just drop a day and carry on as usual, because how stressful would that be?"

Russell says after some initial teething problems, they managed to find efficiencies that allow all 10 employees to take Fridays off. They keep all meetings to 30 minutes and make sure those meetings start on time. They block off focus time on their calendars — sometimes even declaring Monk Mode Mondays. They're more mindful of the emails they send and of the time they spend going through their inboxes.

"I only do my emails now at certain times of the day. I'm not drawn into them all day, every day," she says.

At the end of the pilot, the staff at Waterwise were unanimous in their desire to continue the four-day week. A majority said they wouldn't consider a five-day-a-week job again unless presented with a significant pay raise.

"It's brilliant for retention, which is super important in a teeny organization like ours," says Russell.

No one-size-fits-all

One important finding, researchers say, is that there is no one-size-fits-all recipe when it comes to the four-day workweek.

At Merthyr Valleys Homes in South Wales, giving everyone Fridays off wouldn't have worked, says Ruth Llewellyn, who led the pilot at the housing cooperative.

With 240 employees working in roles from customer service to home repairs and maintenance, they decided to keep their operations running from Monday through Friday.

"For us, the thought of dropping repair service for our tenants one day a week meant that we wouldn't be providing the same service," Llewellyn says.

Instead, employees work a variety of schedules depending on individual and team needs. Some have a set day off every week, while others are on a rolling schedule. Some employees work two half-days, and some still work five days a week but shorter hours, allowing them to drop off and pick up their children from school.

The teams found time savings in different places. Some of the trades staff found they could reduce travel time to and from the building supplier with better planning around which materials they needed. Customer-facing teams found they could address smaller issues quickly over the phone.

Employees are more motivated, employee performance has held consistent, and absences for illnesses have fallen, Llewellyn says.

Yet the company is not committing to the four-day workweek forever — at least, not yet. Hoping for still more data, it extended the pilot and will re-evaluate the results later this spring.

"We're really hopeful at that point that we can make it permanent," says Llewellyn.

Why companies fail

Of the 61 U.K. companies that joined the 2022 pilot, only a few have discontinued the four-day workweek.

At one small consultancy, although the staff reported improved morale and the company reported a boost in efficiency, there were problems managing client and stakeholder expectations, according to feedback collected after the pilot.

Researchers suggest that better external communications and more flexibility in adapting the policy to challenging conditions might have made a difference.

"There is a suggestion that the organisation did not give the policy enough of a chance, and indications of a change of heart on the issue from management," the researchers wrote.

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submitted 8 months ago by BmeBenji@lemm.ee to c/memes@lemmy.ml

Image description: An image macro with two panels. In the first a bunny labeled “BIDEN” is holding a clipboard while looking up to an older woman labeled “VOTER.” In the second panel, the bunny is saying “would you like to keep Trump out of the white house” and it becomes clear that the clipboard, which is obscured from the vision of the older woman, contains the to-do list for an evil plan

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submitted 10 months ago by BmeBenji@lemm.ee to c/games@lemmy.world

Shameless plug: come join the discussion on Rainbow Six

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submitted 10 months ago by BmeBenji@lemm.ee to c/showerthoughts@lemmy.world
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submitted 11 months ago by BmeBenji@lemm.ee to c/asklemmy@lemmy.ml
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submitted 1 year ago by BmeBenji@lemm.ee to c/asklemmy@lemmy.ml
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BmeBenji

joined 1 year ago