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[-] AshLassay@kbin.social 6 points 1 year ago* (last edited 1 year ago)

Also currently no C# iOS support in Godot 4. And probably makes porting to non-MS consoles difficult since it relies on .NET

[-] AshLassay@kbin.social 4 points 1 year ago* (last edited 1 year ago)

Yeah this is basically what they used to call the S series. Have people already forgotten that Apple runs on a tick tock release schedule?

AshLassay

joined 1 year ago