Not sure how big node footprint is but would fit the bill. Would only recommend if you wanna go into web dev career in the future tho 🙃
What would a better option look like? Steam user experience is great. Games are cheap entertainment. What more could you ask for?
Bros just flexin his game library at this point
Instructions unclear dick caught in ceiling fan
Rm stands for remove
-fr stands for the French language
/ stands for your entire system
Don’t trust random internet strangers either
I wish talking to people wasn’t all the same canned question/responses. Trying to find witnesses is basically impossible. And security systems turning themself back on after set amount of time. Only two big issues I have with the game
If your goal is to lose fat it doesn’t matter what you eat as long as you’re in calorie deficit.
10% restriction off your personal basal metabolic rate is not too bad. But it sounds like you’re wanting a severe cut so I’d recommend 25% under your BMR. You won’t be able to keep that up forever tho only like 6 weeks. You can find BMR charts online for age/height/sex
Fat loss is a lifestyle change. Do what you can be consistent with. It’s easier to add before taking away. So adding veges and protein is easier than trying to stop eating junk food. Protein will make you feel full and veges will fill you up just from quantity if your eating a decent amount of cals of them
No they’re consolidating their adware
Imma be blunt. Maybe your attitude is contributing to the ‘Several degrees of idiocy at work’
Dudes tryin to be helpful with beginner tips and you jump down his throat. The irony of you saying crud isn’t trivial 😂
I have a factorio comic/vid idea I’ve been kicking around in my brain forever. Kinda made a story board of it but realized idk how to make story boards. Or how to tell stories, or how to make comics or animate things lol So if it’s ever gonna get finished it’s probably gonna be some shitty napkin comic 😂
I’m also in the learning how to make games path. So far I’ve learned you want to:
- Write idea down on paper. There’s something magic that happens with physical paper. Can move to digital later. What’s the game loop? How do you win/lose? This becomes the start of your game document
- Prototype in game engine of choice. Speed above all else. Don’t make it pretty make it functional. Make it feel good to play.
- Vet the idea. Playtest the game with friends, family, randos. Watch them play, only explain what they need to know to test what you’re interested in. Sit back, watch and take notes. Do they find it fun? What do they think is cool about it? What’s frustrating them? Focus on the fun parts. Maybe the idea is a dud. Don’t be afraid to scrap it and move on to another. Some bad ideas can be salvaged. If people find some part of the game really cool take that an run with it. This process will likely take many iterations to find a good idea.
- Once you have your idea nailed down that’s when real development starts. Plan plan plan. Write everything down on paper first. Analyze your prototype and plan out all the systems the game will need and how it’ll be architect. Then scrap the prototype and build a vertical slice polished game demo.
- This is getting really long but from there you can get funding or just throw that up on steam to start generating wishlists while you build the full game.
A lot easier said than done! But thanks for coming to my Ted talk