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[-] AngryMob@lemmy.one -1 points 1 week ago

The consoles are typically FSR2 upscaling from 1440p or lower. Plenty of games are down around 720p. Lets not pretend theyre doing 4k native on AAA titles. The pro isnt going to be native either, we need to see games and PSSR in action to see where it falls vs FSR, XESS, DLSS, and see what gpu is closest in performance. You can get a used RTX 3080 for 350-400 and i'll be pleasantly surprised if PS5 Pro beats that level of performance.

[-] AngryMob@lemmy.one 1 points 4 weeks ago

Part of the point of vrr for the end user is to simplify worrying about settings and your system performance, isnt it? The average person is gonna pick a graphics preset and play. If the game feels smooth off the rip, thats the preset theyll stick with. They arent going to make sure that the heaviest scenes stay above their LFC threshold. They don't even know what half this shit means. And arguably they wont even notice LFC stutter in the first place, which is probably why, like you said, manufactures dont care to make the threshold lower.

To be clear though i agree with you. I do manage settings to keep my minimum where i like it. And having an older gsync chipped monitor which lets me put that minimum around 45fps is quite nice for path traced games and the like.

I also want to be able to replace this monitor someday and not lose that option.

[-] AngryMob@lemmy.one 1 points 4 weeks ago

With constant frametime its fine, but games don't have constant frametime which is the whole point of vrr in the first place.

https://forums.blurbusters.com/viewtopic.php?t=6524

[-] AngryMob@lemmy.one 2 points 4 weeks ago

Yeah it feels premature since so many freesync displays still only go to 48hz.

Maybe if the mediatek chip can go to 30hz then VESA will update.

[-] AngryMob@lemmy.one 7 points 4 weeks ago

Gsync modules have a lower sync window before LFC kicks in (usually around 30), and faster pixel response (overdrive) anywhere in the sync window. Those are benefits for both high framerate content and low framerate content.

Even today freesync usually bottoms out around 48. That constantly puts you at the LFC boundary for a lot of AAA games if youre on a popular midrange graphics card and aiming for 60fps average.

[-] AngryMob@lemmy.one 2 points 1 month ago

Only in single player though.

Multiplayer reload speed is a knob for balance.

[-] AngryMob@lemmy.one 3 points 1 month ago

Those would only be preinstalled if your motherboard has the requisite hardware and you download the drivers and the utilities it wants you to download. They arent preinstalled in any windows ive used, pc or even laptops. Theres a lot of shitty bloatware out there, but intel is hardly worth mentioning in that arena. And theres such better things to make fun of them for too, lol.

[-] AngryMob@lemmy.one 8 points 1 month ago

Depth to movement mechanics is one of the differences between mediocre and great first person games. Look at counter strike movement over the years. Players have extracted everything from the quirks of that engine, the game is better for it, and the skill ceiling for movement alone is enormous. That skill ceiling is important. Crouch jumps in particular have been in pretty much every game i can think of since i learned halo on the og xbox. even if they aren't explicitly used by the game designers, there is often tricks you can do to exploit campaigns in fun ways, or maneuver the multiplayer with a higher level of expertise than others. Thats fun. Competitive but fun.

Compared to games where every mechanic is dead simple and everyone can do it, its more just rock paper scissors at that point. The designer gave a specific movement ability, you counter it with some other ability they designed. Its boring to me.

[-] AngryMob@lemmy.one 3 points 1 month ago

It shouldn't be ignored full stop. It depends entirely on the game. A purely arcade shooter should probably ignore it and most do (halo, overwatch), but a sim certainly shouldn't (tarkov, arma). And a mixed game can decide for themselves (battlefield, cod).

[-] AngryMob@lemmy.one 1 points 1 month ago

Some do this, tarkov is a popular example.

[-] AngryMob@lemmy.one 8 points 1 month ago

Sure, the big trucks can tow. But that falls apart when you look at any various study about truck owners. Only a small fraction use the bed, towing, etc.

[-] AngryMob@lemmy.one 8 points 2 months ago

Chess has been played for ages with no dlc. Competition against another person is engaging on its own. And chess is a good deep game on its own.

Combine competition with a good game and you get a successful infinite live service game in theory.

Only one or the other and you get a flash in the pan.

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AngryMob

joined 1 year ago