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[-] Aielman15@lemmy.world 8 points 1 day ago

I haven’t seen it nearly this bad until this year. This is the worst year I’ve ever seen for it, and Hoyo games are by far the worst

Congrats for lasting this far. I quit the anime world years ago when it became clear that that shit was becoming the norm, and 95% of products specifically catered to that demographic.

[-] Aielman15@lemmy.world 11 points 4 days ago

I seem to remember MS claiming they were opening the "first AAAA dev studio" (The Initiative). Since then, the studio has been radio silent, lost a bunch of talent, and needed help from Crystal Dynamics to work on their first game (Perfect Dark reboot).

[-] Aielman15@lemmy.world 17 points 4 days ago

If that's the reason, it doesn't paint MS in a good light. Bullying small indie devs out of spite. Especially considering that, after saying that in March, Jyamma spent time and money to release the game on Xbox the same day as the other platforms.

But I honestly doubt it. Corporations are NOT people (even if the law would like to pretend otherwise) and they don't think the same way as people. They don't play favourites, they don't play nice or bully others because they feel like to. They chase money, and that's it. A game releasing on their platform is literally free money. This is just a fuck up on their part. If I had to guess, MS cut jobs and replaced them with AI and left a skeleton crew working on this.

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submitted 4 days ago by Aielman15@lemmy.world to c/games@lemmy.world

As spotted by Windows Central, though, Jyamma CEO Jacky Greco later went into additional detail on Discord. Following a community manager's statement dismissing speculation the studio had been "paid by Sony", Greco shared his own frustrations relating to the delay. "You can ask Xbox why they haven't answered us for two months," he wrote. "Obviously they don't care about Enotria and they don't care about you... We've Xbox Series X/S version ready, but we can't proceed with submission and release, I spent a lot of money for porting and they decided to ignore us."

A similar statement also appeared on Enotria's X/Twitter feed. After a fan inquired about the "main challenge" holding up release, Jyamma wrote, "Communication with Xbox. The game works fine on Series S and X but we cannot go through the submission process and they can take even two months to reply to us."

Greco later shared a little more on the issue the studio had enountered, explaining it was unable to open Enotria's Xbox store page and submit the game - something Microsoft's support teams reportedly initially took responsibility for, before further communications were ignored. "We really want to release the game on Xbox ASAP," Jyamma added elsewhere, "but with lack of communication on their side it is a hard task indeed."

The suggestion seems to be things might be resolved pretty quickly if Jyamma could get a response from Microsoft, but in the meantime, Enotria: The Last Song will only be available for PlayStation 5 and PC when it launches on 19th September.

[-] Aielman15@lemmy.world 0 points 5 days ago* (last edited 5 days ago)

You seem to really love Rockstar games.

[-] Aielman15@lemmy.world 32 points 1 week ago

Europe is in a very sorry state lately. A lot of far-right parties are gaining ground and/or winning the elections. Italy has elected a far-righr politician, France and Germany are very close to electing one.

I feel like the 2016 US elections have had a profound influence on ours as well. (Not faulting Americans for how the situation evolved, of course; it's our fault in the first place).

[-] Aielman15@lemmy.world 11 points 1 week ago

The beauty of Final Fantasy is that, with each entry being different from the others, every game of the series ends up resonating differently with different people.

The "best" Final Fantasy varies greatly depending on who you ask, for a combination of factors, including nostalgia and subjective opinions on the different aspects of the game (story, characters, gameplay).

It's what I love about this series. You may play ten games, but the eleventh will still surprise you in some way. Even if I don't like a specific entry, I can still appreciate that they tried something new and unique, and I always look forward to playing the next one.

[-] Aielman15@lemmy.world 3 points 1 week ago

I started playing during the PS1 era when tank controls were the norm. I have no qualms with tank controls in other kind of games. To use your example, I genuinely think that REmake is a lot better with tank controls; modern controls conflict with fixed camera angles, because you may turn a corner and suddenly left becomes right, and the control scheme is clearly not designed with that in mind.

But in a platform game with very precise platforming sequences, tank controls and unresponsive camera were horrible. It made playing it frustrating to the point that, despite playing it a lot, I never actually finished the game, because I would always give up somewhere through the game. The farthest I went into Croc 2 was the fourth world (still don't know how many there are), and iirc third world in Croc 1. As opposed to Spyro and Crash which I replayed dozens of times from beginning to end.

I won't say that my experience is universal and I can definitely see people enjoying the control scheme, but I gave it a lot more than a fair shake and it never convinced me. I always had the impression that the game was fighting me and genuinely wanted me to fail.

[-] Aielman15@lemmy.world 10 points 1 week ago* (last edited 1 week ago)

I played the original countless times as a kid! It was a great platformer hindered by the tank controls, which unfortunately led me to prefer Spyro. If there ever was a game in need of a remaster (as opposed to a remake), it's this one. Update the controls, and the game itself is still a lot of fun.

[-] Aielman15@lemmy.world 24 points 1 week ago

At which point can the market be considered saturated?

Like, I would imagine that there's a finite amount of coomers willing to drop their wallets on skins or PNGs of their favourite waifu.

[-] Aielman15@lemmy.world 3 points 1 week ago

Honestly, the true ending is nothing to write home about. Sea of Stars is probably one of my favourite JRPG ever, but the entire last arc and both endings were a huge letdown.

[-] Aielman15@lemmy.world 15 points 1 week ago

Daily reminder that Peter Molyneux is a pathological liar whose only accomplishment has been giving us one of the most brutally accurate piece of gaming journalism to date.

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submitted 4 months ago by Aielman15@lemmy.world to c/games@lemmy.world

This is exciting news for every aspiring game developer! Brackeys, a popular YouTuber who used to make in-depth and very user-friendly tutorials about Unity, is returning after a long hiatus, and will now create tutorials on Godot (for those who don't know, it's a FOSS game engine, but I'm pretty sure that, if you have an account here, you already know it).

Brackeys' tutorials were (and still are) the best tutorials for Unity, and have helped many aspiring devs (some of whom I know personally, and who later made a career out of it). His return, and the fact that he's now chosen to specialize on Godot, is a game-changer (pun intended) for the accessibility of the FOSS engine. Considering the recent Unity debacle, I'm happy that Brackeys will help people jump the ship, and I'm sure it will be instrumental in its success in the future.

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submitted 4 months ago* (last edited 4 months ago) by Aielman15@lemmy.world to c/games@lemmy.world

Some trailers have been shared here, but not all. This is a list of all 35 announcements from the Triple-i initiative showcase.

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submitted 5 months ago* (last edited 5 months ago) by Aielman15@lemmy.world to c/games@lemmy.world

FIRST PIC TRANSCRIPTION:

Dear Pokémon fan game community,

It is with heavy heart that I announce that the Relic Castle website has been taken down following a DMCA takedown notice.

Relic Castle has always been a non-profit, ad-free, tight-knit community and we pride ourselves in what we have achieved. Members have felt at home, made friends, and even careers with us. It is with deep regret that I have to inform you that the forum part of this community, which was to turn 10 years old this year, has had to come to an end. With over 20.000 members and 65.000 posts, Relic Castle was a home to many of us.

The Discord server is not going anywhere, and the site is still visible as an archive using the Wayback Machine.

Thank you all for being with us this last decade, and thank you for making Relic Castle as awesome and life-changing as it has been for some of us.

Sincerely, Marin (Owner) & Andy (Manager)

SECOND PIC TRANSCRIPTION

FAQ: (will update as we can/want to)
1- The website was backed up and sent to me (Cat) right before it was taken down, so nothing is truly lost.
2- TCPI should not be contacted as it was a third party who is authorized by TCPI to supply DMCAs and looks legitimate to us.
3- The DMCA was on the entire site for using "unauthorized copies of copyrighted material", so different from one game being taken down.
4- What will RC staff do next? Is there a new site or will the Discord be expanded? We don't know right now.
5- Put love into the world today

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submitted 6 months ago* (last edited 6 months ago) by Aielman15@lemmy.world to c/rpgmemes@ttrpg.network

Also, healing is definitively the strongest quality of the Peace Domain.

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submitted 7 months ago by Aielman15@lemmy.world to c/games@lemmy.world
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Aielman15

joined 1 year ago