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Example; the Legend of Zelda: BotW and TotK weapon degradation system. At first I was annoyed at it, but once I stopped caring about my “favorite weapon” I really started to enjoy the system. I think it lends really well to the sandbox nature of the game and it itches that resourcefulness nature inside me.

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[-] NigelFrobisher@aussie.zone 12 points 20 hours ago

The Zelda complaint is extra bullshit considering other open-world games like Just Cause do exactly the same thing by giving the guns limited ammo, so you constantly have to switch weapons based on what the enemies drop.

[-] Aeri@lemmy.world 2 points 4 hours ago

I mean if I run out of RPG ammo in GTA I can buy more for a universal currency I don't have to keep beating crime lords down with a big stick until one of them drops a fresh one.

[-] whotookkarl@lemmy.world 2 points 9 hours ago

I think there would have been less issue with the Zelda weapon system if they started you with a bigger inventory space or made the tree guy who expands it someone you talk to and learn where to meet them later at the beginning of the game.

[-] DrPop@lemmy.world 2 points 7 hours ago

That is kinda what happened in Tears of the Kingdom.

[-] whotookkarl@lemmy.world 1 points 7 hours ago

I think I missed that because I saw him in another spot wandering around before he went to the central hub place he stays at for a long time

[-] Stern@lemmy.world 13 points 17 hours ago* (last edited 15 hours ago)

Considering in prior Zelda games you didn't have to worry about your sword being unusable or your shield breaking (inb4 "what about...", there's like three circumstances in a dozen plus games, cmon.), I can understand why folks weren't so keen on it in the new ones. Yeah you could run out of magic, arrows, or bombs, but that boomerang wasn't going anywhere.

[-] sanguinepar@lemmy.world 4 points 13 hours ago

that boomerang wasn't going anywhere.

Tbh, if I had a boomerang as a weapon, I'd get precisely one throw out of it (whether I hit anything or not).

[-] Kushan@lemmy.world 8 points 17 hours ago

I think if you're comparing open world games to open world games then yeah, BOTW doesn't do anything too terribl differenty, but when you compare BOTW to other Zelda games then it's very different and that's where the criticism comes from.

Personally I feel BOTW is a very competent open world game, probably one of the better ones I've played but I still didn't gel with it because I was already strongly feeling fatigued from too many games becoming open world and not making that leap particularly well (Mass Effect Andromeda and FFXV coming to mind for me personally), what I wanted was a more traditional Zelda game and that's simply not what BOTW was.

[-] Zahille7@lemmy.world 4 points 19 hours ago

Can't you pick up ammo in the Just Cause games? It's been too long since I last played.

That being said, I like how Dying Light handles the decay system. You can repair a weapon so many times before it becomes completely useless, but in the second game I think you can just always repair stuff if you have the means.

this post was submitted on 22 Oct 2024
92 points (98.9% liked)

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