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Writing C++ is easy. (sh.itjust.works)
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[-] JakeHimself@programming.dev 49 points 1 year ago

Tbf, you have to be pretty far with Rust to get to a point where Rust's compiler errors stop helping you (at least, as far as I've seen). After that, it's pretty much the same

[-] philm@programming.dev 25 points 1 year ago

Yep use a little bit more deeply cascaded generic rust code with a lot of fancy trait-bounds and error messages will explode and be similar as C++ (though to be fair they are still likely way more helpful than C++ template based error messages). Really hope that the compiler/error devs will improve in this area

[-] Boinketh@lemm.ee 15 points 1 year ago* (last edited 1 year ago)

Rust has better runtime errors, too. If you run a dev build, it should pretty much never segfault unless you use unsafe and will instead tell you what went wrong and where, no valgrind necessary.

[-] JakeHimself@programming.dev 8 points 1 year ago

Would know, I've never had a runtime error in Rust /s

[-] eth0p@iusearchlinux.fyi 3 points 1 year ago

Can't have a runtime error if you don't have a compiled binary *taps forehead*

(For the record, I say this as someone who enjoys Rust)

[-] asdfasdfasdf@lemmy.world 1 points 1 year ago

This is actually unironically a major benefit of Rust - compile time errors are supposed to be for dev mistakes and runtime errors supposed to be for user mistakes. Way easier to debug something at compile time instead of runtime.

[-] Beanie@programming.dev 1 points 1 year ago

'it should pretty much never segfault' uh, isn't that the entire point of Rust? Unless you're counting failing a bounds check as a segfault

[-] Boinketh@lemm.ee 1 points 1 year ago

I'm confused by your comment. Yes, that is a major benefit of using Rust. That was my point.

this post was submitted on 25 Jul 2023
1053 points (98.2% liked)

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