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submitted 3 weeks ago by zxyyr@lemmy.world to c/gaming@lemmy.ml

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[-] zxyyr@lemmy.world 2 points 3 weeks ago

Thanks this looks great! I may add an option in the initial config menu on first launch to choose the control scheme 🤔

[-] technomad@slrpnk.net 1 points 3 weeks ago

Awesome!

One more thing I wanted to mention real quick; there doesn't seem to be a way to drop through ledges. Not sure if that was intentional or not, but maybe the special move that is mapped to 'down+A' interferes with this (usually) default mechanic?

[-] zxyyr@lemmy.world 1 points 3 weeks ago

Yeah I chose to not have passthru platforms, just a personal preference for level design

[-] technomad@slrpnk.net 2 points 3 weeks ago

I respect that.

So, I ended up switching the control scheme again... My reasoning why I switched it up in the first place was because having attack on the 'x' button feels more natural. However, this was making some of the platforming where you have to attack things mid-jump even more difficult. So I switched it back to left bumper = attack, right bumper = block, x = slot 1 (I think this will likely be the final version)

[-] zxyyr@lemmy.world 1 points 3 weeks ago
this post was submitted on 24 Aug 2024
92 points (89.7% liked)

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