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[-] RightHandOfIkaros@lemmy.world 13 points 6 months ago

The developer of Unrecord should never have shown off what he made or how he did it. The market is already flooded with this stuff, to the point that if Unrecord ever actually releases, the novelty of its style will be lost in the sea of mediocrity.

[-] Kolanaki@yiffit.net 12 points 6 months ago* (last edited 6 months ago)

What is Unrecord really doing that's special? It just looks super realistic; which is mostly due to Unreal 5 and these hyper-realistic graphics were shown in other tech demos like The Matrix city or the Japanese train station demos.

[-] ampersandrew@kbin.social 6 points 6 months ago

Camera movement and perspective can have a huge impact on selling the images as "real". You can have a drone hover over a race car, and it will look fake, because your brain tells you it's a video game; "Here's to You" from the beginning of MGSV: Ground Zeroes still looks better than most cut-scenes because it emulates a person holding a camera.

[-] good_girl@lemmy.blahaj.zone -1 points 6 months ago
[-] Entheon@lemmy.world 1 points 6 months ago

Why is that good? The original dev does deserve their mod to do well (assuming I haven't missed crucial details)

[-] good_girl@lemmy.blahaj.zone 2 points 6 months ago

Just to be clear, Unrecord (the game this cyberpunk mod is based off of) is a standalone game. It's also straight up copaganda, so I could give two fucks about the original dev. Besides that? There's no real benefit to keeping his technique to making the game's art style a secret, it's a good thing that the information is freely available.

[-] nanoUFO@sh.itjust.works 1 points 6 months ago

You can't copyright ideas, ideas are a dime a dozen. Only execution and first to market really matters.

this post was submitted on 23 Feb 2024
63 points (92.0% liked)

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