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[-] ColeSloth@discuss.tchncs.de 17 points 7 months ago

Can it pre-load shader cache like steam games does? Because that's a big plus to running games on the higher half of the graphics demand side. Otherwise you'll still need games to be steam in order to get the best performance.

[-] lambda@programming.dev 9 points 7 months ago

Yeah. Good point. The problem I see with that is that SOMEONE has to store the shader caches that you download. With some games, it's megabytes and some games it's gigabytes. Also, the shaders are different for different hardware configurations. Who is going to not only store, but share all of this data when only a small portion of people donate to FOSS? Steam, gets a portion of the sale, and moving people to Linux is a far sight goal that they are monetarily incentivized to help towards.

[-] Username@feddit.de 2 points 7 months ago

In theory this problem is already "solved" with torrents.

[-] lambda@programming.dev 4 points 7 months ago

True, but complex and probably a tad unrealistic. My old days of using torrents taught me that people don't typically seed.

Ignoring that, if you automatically download torrents and start seeding them many people wouldn't understand them and will have their internet overwhelmed and blame Linux, or Google it and come to the conclusion to "turn off the seeding feature".

Also, Shader Caches get changed/updated CONSTANTLY. When I first got my Steam Deck, I was getting Shader Caches updates every time I turned it on for nearly every game. That has slowed down a lot but torrents specifically wouldn't be the best solution for something that changes frequently. You can re-check so that you can just only download new caches with the latest torrent. But the re-check can be computationally expensive as well.

Idk the answer and I love the idea of P2P. But, we'd have to be careful to implement it well.

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this post was submitted on 13 Feb 2024
511 points (99.6% liked)

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