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submitted 1 year ago* (last edited 1 year ago) by snakesnakewhale@sh.itjust.works to c/patientgamers@sh.itjust.works

For example, I didn't fall in love with Titanfall 2's environmental art design---it felt a bit generic to me, like it was meant to be the backdrop for a shooter, as opposed to the Sevastopol in A:I or the station in SOMA that felt like existing locations.

Ditto BioShock: Infinite. The world felt like it was built around the premise of being an arena shooter, not the other way around.

BioShock 1 & 2 are exactly what I'm talking about though.

Even Borderlands 2 has great world-building: the corporate history that can be inferred from the level design, the weapons & the NPCs makes it one of the richer games I've played.

Would love to hear others' thoughts on your favorite FPS environments!

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[-] cvf@kbin.social 1 points 1 year ago

Prey (2017) has a great level design. It's one giant interconnected space station that can also be explored from the outside. Different areas all feel very organic and actually liveable.

this post was submitted on 08 Jul 2023
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