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submitted 8 months ago* (last edited 8 months ago) by picandocodigo@lemmy.world to c/nintendo@lemmy.world
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[-] xyzzy@lemm.ee 4 points 8 months ago* (last edited 8 months ago)

You're not quite reading the chart as intended. It's a stacked line chart. The thickness of the section on the y-axis at any point along the x-axis shows the share of the total.

The positioning doesn't matter, except to show how recently each segment was introduced. New segments are added to the top as they're introduced in the timeline. Look at handhelds when Nintendo released the Game Boy.

Arcade is a sliver today, as you'd expect.

[-] JoshuaSlowpoke777@lemmy.world 2 points 8 months ago* (last edited 8 months ago)

And oddly, it also seems like handheld dipped into near-nothingness even sooner than arcades (perhaps due to things like the Switch and the Steam Deck merging the former field into PCs and consoles, I guess?). How common were arcades when the original version of the Nintendo Switch came out (2017-ish)?

[-] xyzzy@lemm.ee 1 points 8 months ago

Practically non-existent except in niche settings

[-] JoshuaSlowpoke777@lemmy.world 2 points 8 months ago

So I’m guessing the chart is telling me that non-phone-nor-Switch/Deck handhelds don’t even have a niche scene, by comparison?

[-] xyzzy@lemm.ee 1 points 8 months ago

I'd guess that's correct. Those have incredibly small manufacturing runs for super niche communities, compared to major manufacturers. But also keep in mind these are based on estimates, not omniscient information

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this post was submitted on 08 Jan 2024
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