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[-] Sanctus@lemmy.world 31 points 9 months ago

For those not up to date its exactly the filter in the thumbnail. The idea is interesting, to separate characters by something other than hue for players. It just seems there is a better, less visually assaulting way to do it. I don't have epilepsy, but if you do don't watch that video.

[-] Maven@lemmy.sdf.org 27 points 9 months ago

There are better, less visually assaulting ways to do it. Several of them are in Tekken 8. There are like, twenty filter options. This is one of them. Even the "concerned comments" acknowledge that, and their only angle is "this one might cause seizures in people who elect to try it, and that's dangerous."

[-] Sanctus@lemmy.world -2 points 9 months ago

I mean, it looks like it can kill people and it makes the game almost unplayable. So why put it in is the question.

[-] sparr@lemmy.world 4 points 9 months ago

It looks like it would be really good for computer vision trying to play the game via AI

[-] Sanctus@lemmy.world -1 points 9 months ago* (last edited 9 months ago)

So its a mode designed for OpenAI's Universe?

Edit: this sub is a bunch of angry crabs in a bucket.

[-] MentalEdge@sopuli.xyz 15 points 9 months ago

I'd imagine this is a pretty damn good way to help someone with poor vision, not necessarily color blindness, make out two separate silhouettes.

That filter is just one of the vision related accessibility options.

[-] Sanctus@lemmy.world 2 points 9 months ago* (last edited 9 months ago)

Is there a visual impairment where silhouettes with moving textures are more easily seen? I watched the video and am genuinely curious as to the actual purpose. I feel like this is meant to be fun without looking it up at all. The article was also heavily biased against it for some reason it seemed.

[-] PrincessEli@reddthat.com 0 points 9 months ago

I'm not an expert, but the purpose of this filter is for people who are all but blind. And while it definitely looks trippy, it makes sense. Black/white is the highest possible contrast, which is important for people who, y'know, can't really see that well. And the stripes are anchored in place, the character outline just moves over them, meaning that so long as someone can see the difference between the vertical and horizontal stripes, even vaguely, it's difficult for them to lose which is which when everything is moving since the pattern never moves

this post was submitted on 01 Jan 2024
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