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[-] themoonisacheese@sh.itjust.works 22 points 9 months ago

Right? You'd think he'd wise up lmao

[-] all-knight-party@kbin.run 16 points 9 months ago

They had a solid redemption arc post-release from No Man's Sky. Sean Murray may be riding that high and lost track of the lesson he should've learned, which is scary for them, since he himself claims in the article that Light No Fire is a much more difficult premise to make than No Man's Sky, and they only pulled that off after an incredibly extended development cycle, and just by the skin of their teeth.

And if Sean is saying it's much harder, than the reality is likely terrifying.

[-] Sordid@sh.itjust.works 10 points 9 months ago

Sean Murray may be riding that high and lost track of the lesson he should’ve learned

Oh hell no. He learned his lesson very well, that being that you can lie through your teeth, sell unfinished garbage, spend a decade implementing a fraction of what you promised, and become one of the most beloved studios in the business as a result. He's doing the same thing again because it worked like magic the first time.

[-] yata@sh.itjust.works 2 points 9 months ago

The "but the game is good now" people are the ones who showed him he can do exactly the same thing again without any serious repercussions.

[-] echodot@feddit.uk 1 points 9 months ago

He should have gone the star citizens route and just sell DLC for a game that never gets made.

[-] Paradachshund@lemmy.today 5 points 9 months ago

It worked the first time. Why would he?

this post was submitted on 11 Dec 2023
89 points (92.4% liked)

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