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[-] macisr@sh.itjust.works 7 points 11 months ago* (last edited 11 months ago)

I frankly haven't liked anything i've heard and seen these days about this game. Feels very unlike the first one. One of the things i loved about the first one's dialogue is that you had every type of follow up you could reasonably think of when having a conversation, with each clan having their own style of logic and speech. With voiced protagonists i have never found that to be the case.

[-] Hugin@lemmy.world 7 points 11 months ago

Voiced also means either you listen to the dialog you already read in the dialog selection or you replace the selection menu with generic prompts like friendly, threatening, silly, etc and then don't know what you are actually going to say. Neither of which I enjoy.

[-] Coelacanth@feddit.nu 5 points 11 months ago

The Chinese Room's Bloodlines 2 might well turn out alright in its own way, but I'm sad we'll never get the full Brian Mitsoda-led sequel. The first game had such a distinct and charming style, writing and atmosphere and I doubt this studio will be able (or even interested in trying to) replicate that. It's especially a shame that Rik Schaffer came back to do music for the sequel for Hardsuit Labs, but I'm guessing they'll go in another direction there as well. His Bloodlines OST is so iconic and was a huge part of the atmosphere.

[-] ShaggySnacks@lemmy.myserv.one 1 points 11 months ago

I'm assuming you are talking about Redemption and not the first Bloodlines. In the first Bloodlines unless you were Malkavian all the Clans had generally had the same dialogues with minor variances were it made sense. IE Tremere talking to Strauss, Nosferatus having the initial conversations with people, etc.

this post was submitted on 31 Oct 2023
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