Obviously the flight simulator runs in the cloud.
People downvoting you didn't get the joke.
Their head is up their ass, instead of in the clouds.
Nah planes go wooosh over their heads
That seems excessive
I watched a couple Of live streams showing a graph for bandwidth as they flew. It tended to spike to around 180 MB a second when whole new areas were loading but during flight it was much much lower at around 10 to 15 MB per second.
It is. If it's 140 mbit/s (or 15 MB/s), Flight Simulator only uses 54 GB per hour. OP is confusing bits and bytes.
It's still a shit load of data.
At this point you might as well stream the game video, it would be less bandwidth.
This guy just invented Google Stadia (and GeForce Now I think)
Nobody remembers OnLive...
Steve Perlman sure does
I remember OnLive. I was waiting for it to become usable, then...nothing.
What!? Why the games don't just run locally
they're streaming world data. I shudder to think about the size of the entire dataset.
Are the streamed data stored in a local cache? Surely the bandwidth costs are going up to the sky with the server sending data to every single player.
From what I've heard, yes. They're storing data in cache for frequently charted areas
Games
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.