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submitted 1 year ago by ylai@lemmy.ml to c/gaming@lemmy.ml
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[-] OrnluWolfjarl@lemmygrad.ml 88 points 1 year ago

Spencer's analysis is just an overview of the current symptom.

This is the real disease:

because it sees a new platform it can scale to feed the financial growth demanded by investors.

Investors/shareholders demand infinite growth, but there's finite space to grow (millions of games, few customers). This is why, in the past 2 decades we've been seeing the scummiest of practices being employed again and again, as well as a 300% hike in base prices. Capitalism has eaten gaming.

But we've been observing this trend in AAA and AA publishers/developers mostly. Indie gaming is alive and well and evolving towards being better and better. Why? Because indie developers are not usually beholden to investors.

Once you hear a gaming company you used to like has gone public, say your condolences and then run away.

[-] theragu40@lemmy.world 32 points 1 year ago

It's the same shit across every industry. Successful company goes public, investors demand yearly double digit growth, and after a few years they are imploding.

Investors do not care about the future, sustainability, or anything except immediate profitability. What you described is exactly what happens, in gaming and everywhere else. It sucks.

[-] xavier666@lemm.ee 13 points 1 year ago

I would like to refer to this image which is probably more than a decade old now

https://frankkliewer.com/wp-content/uploads/2015/09/shareholder-value.jpg

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this post was submitted on 25 Sep 2023
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