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Who'll be next? (programming.dev)

The GPU company that provided the GPU to render the assets also deserves a cut, don't you think?

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[-] jmcs@discuss.tchncs.de 76 points 1 year ago

I'm pretty sure gaming studios would be mostly fine with paying a percentage of the sales revenue to unity too, the problem is that Unity wants a flat fee even when studios aren't making any money.

[-] elbarto777@lemmy.world 34 points 1 year ago* (last edited 1 year ago)

No, fuck that. Paying a game engine ~~for~~ based on the success of my product is asinine. Absurd.

That's like car companies asking Uber drivers for a cut of their revenues.

Or knife companies asking restaurants for a cut (heh) of their revenues too.

It's sheer, sheer greed and nothing more.

Edit: I didn't convey well what I meant. Yes, of course you should pay for a commercial game engine. That's not asinine. I meant to say that it should be a flat fee, or maybe a tiered fee. But not something proportional to the amount of downloads.

[-] Gimly@lemmy.dbzer0.com 24 points 1 year ago* (last edited 1 year ago)

Well, unity's business model was always to make it free and then ask for a fee on revenue because it's easier for small studios. The alternative business model would be to sell a direct license of the 3D engine, which will likely cost in the 10s of thousands.

It's expensive building a 3D/game engine, they sell one to you.

I'm not saying their latest move is not a real dick move, but it's normal that they want to be paid for the product they sell. Uber drivers have paid for their cars, right?

[-] Kurwailija@sopuli.xyz 2 points 1 year ago

I think there should be some different metric, but for a lets say one man firm trying to be next concernedape and fail, not having huge debt is kinda big deal..

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this post was submitted on 16 Sep 2023
708 points (97.6% liked)

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