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submitted 1 year ago by VHSJayden@reddthat.com to c/linux@lemmy.ml

So I have a situation. I really want to switch to Linux as my main gaming/production OS but need the Adobe suite as I am a graphic designer. Adobe is the golden standard for this industry (and likely to always be) so while Gimp and Inkscape might work, they are not feasible for my career. I also know that there will be situations where games just don't run well or at all on Linux.

Dualbooting works but is not really worth it for me as I would have to stop what I'm doing and restart my PC. I heard that you can set up a single GPU passthrough for games and software but it seems complicated. How difficult would that be to set up for a new user to Linux? I would consider myself a tech savvy person but I know very little about the ins and outs of Linux. I have a massive GPU (XFX RX 6900 XT) with a big support bracket that covers the second PCIE slot so buying another GPU isn't really feasible either.

I do have an Unraid server with decent specs that I use for a hosting Minecraft servers and Jellyfin so setting up a VM on that might be a good option.

What would you guys recommend me to do?

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[-] MJBrune@beehaw.org 7 points 1 year ago

That doesn't really matter. It's like telling a game developer to use Godot over unreal. There really is no comparison.

[-] rah@feddit.uk 1 points 1 year ago* (last edited 1 year ago)

That doesn't really matter. ... There really is no comparison.

If there are professional designers using free software then it does matter. You seem to think that the functional differences between proprietary software and free software necessarily preclude making a living using free software. You're wrong.

[-] MJBrune@beehaw.org 0 points 1 year ago

I'm not saying it's impossible. I am saying there are also scales of professional work and different work environments. Unreal is made for mid-to-large games. Godot is made for small-to-mid games. Trying to make a large-scale multiplayer game in Godot just isn't possible right now. Equally, making a 2D game in Unreal is not truly possible either. You pick the tool for the job. Not the tool because you want to feel superior.

[-] rah@feddit.uk 1 points 1 year ago* (last edited 1 year ago)

Trying to make a large-scale multiplayer game in Godot just isn't possible right now.

Then why did you introduce the examples of Godot and Unreal? The analogy is not valid.

You pick the tool for the job.

Which jobs do you believe the GIMP is not a tool for while Photoshop is?

want to feel superior

LOL that's you projecting. It's a reflection of your motivations.

[-] MJBrune@beehaw.org 1 points 1 year ago

Then why did you introduce the examples of Godot and Unreal? The analogy is not valid.

It is valid. You just don't see Gimp as for what it is.

Which jobs do you believe the GIMP is not a tool for while Photoshop is?

Full CMYK support (Gimp finally got a working version last year and it still has a bit of work to do to get it to Photoshop's quality). Working with Raw and PSD files. Tight integration with other software to be updated 1:1 without saving and loading a file. There are lots of reasons you'd pick Photoshop over gimp, especially when working on a team. It's really not reasonable to say "just move to gimp." when specifically the OP said, "these do not work for the industry I am in." So respect that.

LOL that’s you projecting. It’s a reflection of your motivations.

No, that's the entire trend I'm seeing on Lemmy lately when talking with Linux users which seems to be more prevalent on Lemmy than Reddit.

[-] rah@feddit.uk 1 points 1 year ago* (last edited 1 year ago)

It is valid.

Doesn't look like it from here.

Full CMYK support (Gimp finally got a working version last year and it still has a bit of work to do to get it to Photoshop's quality)

I don't know why CMYK support might be important but this seems to be the only technical concern and you've stated that GIMP has working versions with support. shrug

Working with Raw and PSD files. Tight integration with other software to be updated 1:1 without saving and loading a file.

This isn't about design, this is about interoperability. You're just talking about network effects, nothing to do with the software itself.

It's really not reasonable to say "just move to gimp."

That's not what I said. What I said was: it's not reasonable to say you can't earn a living as a professional designer using GIMP.

when specifically the OP said, "these do not work for the industry I am in." So respect that.

But I know people in the design industry who use GIMP, that's the whole point. I don't respect what OP is saying about that because it contradicts my experience. I respect my own experience much more than other people's words. Especially when they seem to be woefully uninformed.

[-] MJBrune@beehaw.org 1 points 1 year ago

literally, no one is saying it's not possible to use gimp as a professional. People are saying not all professionals can use gimp.

[-] rah@feddit.uk 1 points 1 year ago

no one is saying it's not possible to use gimp as a professional

That's exactly what OP is saying:

"they are not feasible for my career"

[-] MJBrune@beehaw.org 0 points 1 year ago

Adobe is the golden standard for this industry (and likely to always be) so while Gimp and Inkscape might work, they are not feasible for my career.

which to me says "Yes, you could do this profession in Gimp and Inkscape but most places in this industry won't allow it." This is likely what they meant. Golden standards don't mean that something else can't be used. It means that if you try to use them you'll be going against the desires of your whole team.

[-] rah@feddit.uk 1 points 1 year ago

So

"they are not feasible for my career"

to you means

"Yes, you could do this profession"

I see. Take care now.

[-] MJBrune@beehaw.org 0 points 1 year ago

Yeah, enjoy your strawman arguments.

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this post was submitted on 16 Aug 2023
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