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[-] RightHandOfIkaros@lemmy.world 51 points 2 weeks ago

They used Time.deltatime in FixedUpdate.

As an experienced Unity developer, its clear that they have literally never developed anything in Unity, ever, and probably just skimmed the documentation.

This hurts me and its not even my code.

[-] AlecSadler@sh.itjust.works 6 points 2 weeks ago

As a programmer but having never used Unity, what does this mean?

[-] ggppjj@lemmy.world 5 points 2 weeks ago

I've never used unity either, sounds like they used a property that means "variable time between frames" in a context that is expecting a constant.

Almost sounds like they were setting up a "thing happens faster if your CPU is faster" type of logical bug that the engine is at least preventing internally.

[-] AlecSadler@sh.itjust.works 3 points 2 weeks ago

Ouch. Maybe they need a Turbo button.

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this post was submitted on 31 Aug 2024
106 points (99.1% liked)

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