361
Here’s how much Valve pays its staff — and how few people it employs
(www.theverge.com)
This is a most excellent place for technology news and articles.
There aren't many option and all of them except one are predatory. Regulation that would limit the amount taken would be a real boon to the industry. Steam, Epic, Sony, Microsoft and Nintendo are all guilty of this. The government should step in but they don't because of lobbying and donations.
No one defends Microsoft when it comes to this. Gaben gets a free pass because he pretends to be a cool guy when he's just another billionaire essentially robbing his workforce and customers.
Steam is the only store putting the customer first. The refund policy is top notch. Heck just making proton, giving gamers the choice of os, is the best thing for gamers since computers was invented!
https://youtu.be/gwoAmifo9r0
Microsoft's refund policy is top notch too and I see proton as leveraging open source to avoid dev costs.
More importantly, everything steam does could be done with 5% instead of 30% and Gaben would still be filthy rich.
Steam is as greedy as the other platforms and it's us, the consumers, and the indie scene that suffer for it. Are you okay with your favorite indie studio closing and your favorite game not getting a sequel because Gaben wants 8000 million a year instead of 1000 million a year?
There is most likely collusion and soft monopolies, these platforms are clearly not competing in good faith.
Hold up, how is proton leveraging open source to avoid dev costs? Are you referring to steam using and contributing to existing projects instead of reinventing the wheel? Or to game developers that use it as a reason for not making native Linux versions, which wouldn't be Valve's workforce in the first place?
I can see how the things Valve does contribute to their business model - steam input giving their controller compatibility with games, proton letting them launch a Linux-based handheld, and the new recording feature probably there for the steam deck... But the thing is, Valve is still providing all those things to customers for no extra charge, and they keep adding new stuff.
My point is that it isn't charity. It's just a smart business decision that reduces their cost greatly and let's the community work for them for free. With all the licenses involved, I don't even think they can even add a charge.
If they could have built the same product but closed source, they would have.
I love FOSS and in the end this benefits he community, I just don't think that was the driving factor behind the decision and it doesn't excuse them bleeding dry developers and colluding with other store fronts.