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Quake-like game made with JavaScript takes up just 13KB of storage
(www.tomshardware.com)
This is a most excellent place for technology news and articles.
I don't particularly care about code size as a user or as a programmer.
Hard drive space is the cheapest thing you've got on a computer.
You could always run gentoo and use -Os ... that can make things a lot smaller but also slower.
I hate this "storage is cheap" mentality, it's a cop out for being wasteful without a reason. "Gas is cheap" was common up to the early 1970s, until it wasn't anymore. "Freshwater is cheap", until it isn't anymore.
Are you willing to give up 1080p screens and 16-bit/44.1kHz sampled music? Or how about languages that can't be represented in ASCII, much less Latin-1? Because handling those take up way more space than code.
I'd rather have the audio compressed and decompress in realtime instead of a game taking 100Gb in size. Or maybe give me the option to only download languages I can use.
It's almost always compressed in some way. Still takes up a lot of space. You can fit a lot of compiled code in the space of a 1 minute, 128kbps mp3.