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submitted 7 months ago* (last edited 7 months ago) by ampersandrew@lemmy.world to c/games@lemmy.world

This is a really good interview. tl;dw is...

  • their next game was going to be D&D, but they changed course and are doing something else now
  • Vincke has a vision for "the one RPG to rule them all", and each of their past three RPGs is a step closer to it
  • the next game is not going to be that master vision but one step closer toward it, with their previous 3 RPGs proving out emergent design/multiplayer, story and consequence, and personal stories/performance capture, respectively
  • Vincke would like to have this next game done in 3 years compared to BG3's 6 year development cycle, but realistically expects 4 years, as long as there isn't something like COVID-19 or a war in Ukraine to impede their progress
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[-] li10@feddit.uk -5 points 7 months ago

I know Lemmy hates it, but I really think AI could play a core part in the future of multiple choice RPGs.

I’m not saying let it be free and build the entire game, but if you train a model to be a certain character and add limitations so it doesn’t go too wild, then that could be massive imo.

Still have a human storyline and imagination behind the game, but use AI like the tool it is for certain parts.

[-] VeganCheesecake@lemmy.blahaj.zone 4 points 7 months ago

I have used AI to RP some stuff (don't ask), and while the higher end models, and even the better self hosted models are really good at answering in a way that makes sense and works in context, it is pretty hard to make them do anything, new, interesting, or unexpected, without prompting it specifically.

Nothing that I've seen playing around with LLMs makes me think that a well-written work of fiction could be improved by including them, unless there is a significant leap in capability.

And this is ignoring all the discussion about LLMs and copyright/stolen content.

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this post was submitted on 21 Mar 2024
351 points (96.8% liked)

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